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48 lines
965 B
C++
48 lines
965 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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class ITargetPlatform;
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/**
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* Interface for target platform modules.
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*/
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class ITargetPlatformModule
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: public IModuleInterface
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{
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public:
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protected:
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virtual ITargetPlatform* GetTargetPlatform()
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{
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return nullptr;
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};
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public:
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/**
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* Gets the module's target platforms. This should be overridden by each platform, but
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* currently, we are re-using the single internal GetTargetPlatform method the old TPModules will implement
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*
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* @return The target platform.
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*/
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virtual TArray<ITargetPlatform*> GetTargetPlatforms()
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{
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TArray<ITargetPlatform*> TargetPlatforms;
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ITargetPlatform* TargetPlatform = GetTargetPlatform();
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if (TargetPlatform != nullptr)
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{
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TargetPlatforms.Add(TargetPlatform);
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}
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return TargetPlatforms;
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}
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public:
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/** Virtual destructor. */
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virtual ~ITargetPlatformModule() { }
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};
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