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159 lines
4.3 KiB
C++
159 lines
4.3 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Interfaces/ITargetDevice.h"
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#include "Modules/ModuleInterface.h"
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class ITargetPlatform;
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/**
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* Module for the target platform manager
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*/
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class ITargetPlatformManagerModule
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: public IModuleInterface
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{
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public:
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/**
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* Finds an audio format with the specified name.
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*
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* @param Name Name of the format to find.
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* @return The audio format, or nullptr if not found.
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*/
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virtual const class IAudioFormat* FindAudioFormat( FName Name ) = 0;
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/**
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* Finds a PhysX format with the specified name.
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*
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* @param Name Name of the format to find.
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* @return The PhysX format, or nullptr if not found.
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*/
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virtual const class IPhysXCooking* FindPhysXCooking( FName Name ) = 0;
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/**
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* Finds a shader format with the specified name.
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*
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* @param Name Name of the format to find.
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* @return The shader format, or nullptr if not found.
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*/
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virtual const class IShaderFormat* FindShaderFormat( FName Name ) = 0;
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/**
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* Finds a texture format with the specified name.
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*
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* @param Name Name of the format to find.
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* @return The texture format, or nullptr if not found.
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*/
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virtual const class ITextureFormat* FindTextureFormat( FName Name ) = 0;
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/**
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* Finds a target device by identifier.
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*
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* @param DeviceId The device identifier.
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* @return The target device, or nullptr if not found.
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*/
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virtual ITargetDevicePtr FindTargetDevice( const FTargetDeviceId& DeviceId ) = 0;
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/**
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* Finds a target platform by name.
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*
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* @param Name The target platform's short or long name.
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* @return The target platform, or nullptr if not found.
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*/
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virtual ITargetPlatform* FindTargetPlatform( const FString& Name ) = 0;
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/**
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* Return the list of platforms which we need to support when cooking (only set when actually cooking)
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*
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* @return Collection of platforms.
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*/
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virtual const TArray<ITargetPlatform*>& GetCookingTargetPlatforms() = 0;
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/**
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* Return the list of the ITargetPlatforms that we want to build data for.
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*
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* @return Collection of platforms.
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*/
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virtual const TArray<ITargetPlatform*>& GetActiveTargetPlatforms() = 0;
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/**
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* Returns the list of all IAudioFormats that were located in DLLs.
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*
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* @return Collection of audio formats.
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*/
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virtual const TArray<const class IAudioFormat*>& GetAudioFormats() = 0;
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/**
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* Returns the list of all IPhysXCooking that were located in DLLs.
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*
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* @return Collection of PhysX formats.
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*/
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virtual const TArray<const class IPhysXCooking*>& GetPhysXCooking() = 0;
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/**
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* Returns the target platform that is currently running.
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*
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* Note: This method is not available on consoles.
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*
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* @return Running target platform.
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*/
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virtual ITargetPlatform* GetRunningTargetPlatform() = 0;
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/**
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* Returns the list of all ITextureFormats that were located in DLLs.
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*
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* @return Collection of shader formats.
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*/
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virtual const TArray<const class IShaderFormat*>& GetShaderFormats() = 0;
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/**
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* Returns the list of all ITargetPlatforms that were located in DLLs.
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*
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* @return Collection of platforms.
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*/
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virtual const TArray<ITargetPlatform*>& GetTargetPlatforms() = 0;
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/**
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* Returns the list of all ITextureFormats that were located in DLLs.
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*
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* @return Collection of texture formats.
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*/
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virtual const TArray<const class ITextureFormat*>& GetTextureFormats() = 0;
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/**
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* Invalidates the target platform module.
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*
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* Invalidate should be called if any TargetPlatform modules get loaded/unloaded/reloaded during
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* runtime to give the implementation the chance to rebuild all its internal states and caches.
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*/
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virtual void Invalidate() = 0;
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/**
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* Checks whether we should only build formats that are actually required for use by the runtime.
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*
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* @return true if formats are restricted, false otherwise.
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*/
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virtual bool RestrictFormatsToRuntimeOnly() = 0;
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/**
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* Gets the shader format version for the specified shader.
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*
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* @param Name Name of the shader format to get the version for.
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* @return Version number.
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*/
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virtual uint32 ShaderFormatVersion(FName Name) = 0;
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/**
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* Allows changes to environment for a given platform
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*/
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virtual bool UpdatePlatformEnvironment(const FString& PlatformName, TArray<FString> &Keys, TArray<FString> &Values) = 0;
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public:
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/** Virtual destructor. */
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~ITargetPlatformManagerModule() { }
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};
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