Files
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatVectorVM/Public
matt collins 022f230b84 Adds a cvar to allow niagara VM shader compilation to skip some of HLSLCC's backend optimization passes.
Depends on 4861258!

#jira UE-69189
#rb none
[FYI] morten.vassvik


#ROBOMERGE-SOURCE: CL 4861438 via CL 4865436

[CL 4873048 by matt collins in Main branch]
2019-02-01 18:49:12 -05:00
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