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55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ImageComparer.h"
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#include "AutomationWorkerMessages.h"
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#include "Misc/FileHelper.h"
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#include "JsonObjectConverter.h"
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#include "AutomationWorkerMessages.h"
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#include "Interfaces/IScreenShotManager.h"
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class FScreenComparisonModel
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{
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public:
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FScreenComparisonModel(const FComparisonReport& InReport);
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DECLARE_MULTICAST_DELEGATE(FOnComplete);
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FOnComplete OnComplete;
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FComparisonReport Report;
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bool IsComplete() const;
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void Complete();
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bool AddNew(IScreenShotManagerPtr ScreenshotManager);
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bool Replace(IScreenShotManagerPtr ScreenshotManager);
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bool AddAlternative(IScreenShotManagerPtr ScreenshotManager);
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TOptional<FAutomationScreenshotMetadata> GetMetadata();
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private:
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bool RemoveExistingApproved(IScreenShotManagerPtr ScreenshotManager);
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private:
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bool bComplete;
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TOptional<FAutomationScreenshotMetadata> Metadata;
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struct FFileMapping
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{
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FFileMapping(const FString& InSourceFile, const FString& InDestinationFile)
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: SourceFile(InSourceFile)
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, DestinationFile(InDestinationFile)
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{
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}
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FString SourceFile;
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FString DestinationFile;
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};
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//
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TArray<FFileMapping> FileImports;
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};
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