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55 lines
957 B
C#
55 lines
957 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class Profiler : ModuleRules
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{
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public Profiler( ReadOnlyTargetRules Target ) : base(Target)
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{
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PrivateIncludePaths.AddRange
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(
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new string[] {
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"Developer/Profiler/Private",
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"Developer/Profiler/Private/Widgets",
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}
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);
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PublicDependencyModuleNames.AddRange
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(
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new string[] {
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"Core",
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"ApplicationCore",
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"InputCore",
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"RHI",
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"RenderCore",
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"Slate",
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"EditorStyle",
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"ProfilerClient",
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"DesktopPlatform",
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Engine",
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}
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);
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}
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"SlateCore",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Messaging",
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"SessionServices",
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}
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);
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}
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}
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