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38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Modules/ModuleInterface.h"
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class IMeshReduction;
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class IMeshMerging;
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class FMeshReductionModule : public IModuleInterface
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{
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public:
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FMeshReductionModule();
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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/** Returns the mesh reduction plugin if available. */
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virtual IMeshReduction* GetStaticMeshReductionInterface();
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/** Returns the mesh reduction plugin if available. */
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virtual IMeshReduction* GetSkeletalMeshReductionInterface();
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/** Returns the mesh merging plugin if available. */
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virtual IMeshMerging* GetMeshMergingInterface();
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virtual IMeshMerging* GetDistributedMeshMergingInterface();
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private:
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/** Cached pointer to the mesh reduction interface. */
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IMeshReduction* StaticMeshReduction;
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/** Cached pointer to the mesh reduction interface. */
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IMeshReduction* SkeletalMeshReduction;
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/** Cached pointer to the mesh merging interface. */
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IMeshMerging* MeshMerging;
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/** Cached pointer to the distributed mesh merging interface. */
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IMeshMerging* DistributedMeshMerging;
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};
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