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#rb none Should be just copyright updates [CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
24 lines
538 B
C++
24 lines
538 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "MeshMergeModule.h"
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#include "MeshMergeUtilities.h"
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#include "Modules/ModuleManager.h"
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class FMeshMergeModule : public IMeshMergeModule
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{
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public:
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virtual const IMeshMergeUtilities& GetUtilities() const override
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{
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return *dynamic_cast<const IMeshMergeUtilities*>(&Utilities);
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}
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virtual IMeshMergeUtilities& GetUtilities() override
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{
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return Utilities;
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}
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protected:
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FMeshMergeUtilities Utilities;
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};
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IMPLEMENT_MODULE(FMeshMergeModule, MeshMergeUtilities); |