Files
UnrealEngineUWP/Engine/Source/Developer/MeshDescriptionOperations/Private
alexis matte 2875a3c6c6 Fix the GenerateUniqueUVsForStaticMesh when there is some duplicate polygon and we remove them, we must avoid Compacting the Polygon so the Remap VertexInstanceID is still valid.
There was a second crash after this one where the code did not call RegisterMeshAttribute on a newly created FMeshDescription.
#jira UE-71929
#rb none


#ROBOMERGE-SOURCE: CL 5504837 via CL 5504994 via CL 5517943

[CL 5535766 by alexis matte in Main branch]
2019-03-25 14:01:20 -04:00
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