You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
namespace UnrealBuildTool.Rules
|
|
{
|
|
//MeshBuilder module is a editor module
|
|
public class MeshBuilder : ModuleRules
|
|
{
|
|
public MeshBuilder(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"RHI",
|
|
"Core",
|
|
"CoreUObject",
|
|
"Engine",
|
|
"RenderCore",
|
|
"MeshDescription",
|
|
"RenderCore",
|
|
"MeshDescriptionOperations",
|
|
"MeshReductionInterface",
|
|
"RawMesh",
|
|
"MeshUtilitiesCommon",
|
|
}
|
|
);
|
|
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTriStrip");
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target, "ForsythTriOptimizer");
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTessLib");
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target, "QuadricMeshReduction");
|
|
|
|
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
|
|
{
|
|
PublicAdditionalLibraries.Add("stdc++"); // can be fixed, see UE-70769
|
|
}
|
|
}
|
|
}
|
|
}
|