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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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930e33cb4873ae02027182feb2c779fed4085a1f
UnrealEngineUWP/Engine/Source/Developer/MaterialUtilities/Private
History
kevin ortegren 2a5abf9ccc Reworked the Pre-Skinned Local Bounds node. Now outputs Half Extents, Extents, Min or Max of the bounding box. Also added tootips to the pins. This was added to the 12 bytes of padding in the primitive uniform buffer, so no increase in size. This is compatible with previous usage of the node.
#rb none
[FYI] krzysztof.narkowicz


#ROBOMERGE-SOURCE: CL 6615540 via CL 6616138
#ROBOMERGE-BOT: (v358-6608238)

[CL 6616149 by kevin ortegren in Main branch]
2019-05-22 20:04:48 -04:00
..
MaterialUtilities.cpp
Reworked the Pre-Skinned Local Bounds node. Now outputs Half Extents, Extents, Min or Max of the bounding box. Also added tootips to the pins. This was added to the 12 bytes of padding in the primitive uniform buffer, so no increase in size. This is compatible with previous usage of the node.
2019-05-22 20:04:48 -04:00
MeshRendering.cpp
Renamed FDrawingPolicyRenderState -> FMeshPassProcessorRenderState
2019-01-16 16:09:39 -05:00
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