Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
930e33cb4873ae02027182feb2c779fed4085a1f
UnrealEngineUWP/Engine/Source/Developer/Mac/MacTargetPlatform/Private
History
rob gay 52e89fb60a Seekable Streams Using LPCM/ADPCM
#rb aaron.mcleran
https://p4-swarm.epicgames.net/reviews/6345090


#ROBOMERGE-SOURCE: CL 6399748 via CL 6400508

[CL 6400529 by rob gay in Main branch]
2019-05-09 12:53:22 -04:00
..
GenericMacTargetPlatform.h
Seekable Streams Using LPCM/ADPCM
2019-05-09 12:53:22 -04:00
LocalMacTargetDevice.h
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
MacTargetPlatformClasses.cpp
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
MacTargetPlatformModule.cpp
Add an option "Force 32bit Floating Point Precision" to the iOS project settings to have the shader compiler promote all half-float operations to FP32 as some projects on iOS encounter rendering issues when fragment shader calculations run into half-float precision limits.
2019-01-24 15:59:40 -05:00
Powered by Gitea Page: 659ms Template: 16ms
English
English
Licenses API