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32 lines
791 B
C++
32 lines
791 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "DebugRenderSceneProxy.h"
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#include "Components/PrimitiveComponent.h"
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#include "VisualLoggerRenderingComponent.generated.h"
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/**
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* Transient actor used to draw visual logger data on level
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*/
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UCLASS()
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class UVisualLoggerRenderingComponent : public UPrimitiveComponent
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{
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public:
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GENERATED_UCLASS_BODY()
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virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
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virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override;
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virtual void CreateRenderState_Concurrent() override;
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virtual void DestroyRenderState_Concurrent() override;
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private:
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#if WITH_EDITOR
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FDebugDrawDelegateHelper DebugDrawDelegateHelper;
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#endif
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};
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