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29 lines
592 B
C++
29 lines
592 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Engine/EngineTypes.h"
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#include "Engine/DebugCameraHUD.h"
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#include "VisualLoggerHUD.generated.h"
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class UMeshComponent;
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UCLASS(hidedropdown)
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class AVisualLoggerHUD : public ADebugCameraHUD
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{
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GENERATED_UCLASS_BODY()
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FFontRenderInfo TextRenderInfo;
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virtual bool DisplayMaterials( float X, float& Y, float DY, UMeshComponent* MeshComp ) override;
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//~ Begin AActor Interface
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virtual void PostRender() override;
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//~ End AActor Interface
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};
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