Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/SVisualLoggerReport.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

34 lines
920 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
#include "SVisualLoggerView.h"
#include "SVisualLoggerTimeline.h"
#include "Framework/Text/ITextDecorator.h"
#include "Widgets/Text/SRichTextBlock.h"
class SVisualLoggerReport : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SVisualLoggerReport) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, TArray< TSharedPtr<class SLogVisualizerTimeline> >&, TSharedPtr<class SVisualLoggerView> VisualLoggerView);
virtual ~SVisualLoggerReport();
protected:
void GenerateReportText();
protected:
TArray< TSharedPtr<class SLogVisualizerTimeline> > SelectedItems;
TArray<TSharedRef<ITextDecorator>> Decorators;
TSharedPtr<class SRichTextBlock> InteractiveRichText;
FText ReportText;
TArray<FString> CollectedEvents;
};