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#jira UE-70653 #rb Jack.Porter #ROBOMERGE-SOURCE: CL 5238340 in //UE4/Release-4.22/... #ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main) [CL 5238343 by cosmin sulea in Main branch]
505 lines
13 KiB
C++
505 lines
13 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "IOSTargetDevice.h"
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#include "HAL/PlatformProcess.h"
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#include "IOSMessageProtocol.h"
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#include "Interfaces/ITargetPlatform.h"
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#include "Async/Async.h"
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#include "MessageEndpoint.h"
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#include "MessageEndpointBuilder.h"
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#include "IOSTargetDeviceOutput.h"
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#if PLATFORM_WINDOWS
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// for windows mutex
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#include "Windows/AllowWindowsPlatformTypes.h"
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#endif // #if PLATFORM_WINDOWS
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enum
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{
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DEFAULT_DS_COMMANDER_PORT = 41000, // default port to use when issuing DeploymentServer commands
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};
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FTcpDSCommander::FTcpDSCommander(const uint8* Data, int32 Count, void* WPipe)
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: bStopping(false)
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, bStoped(true)
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, bIsSuccess(false)
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, bIsSystemError(false)
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, DSSocket(nullptr)
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, Thread(nullptr)
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, WritePipe(WPipe)
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, DSCommand(nullptr)
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, DSCommandLen(Count + 1)
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, LastActivity(0.0)
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{
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if (Count > 0)
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{
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DSCommand = (uint8*)FMemory::Malloc(Count + 1);
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FPlatformMemory::Memcpy(DSCommand, Data, Count);
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DSCommand[Count] = '\n';
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Thread = FRunnableThread::Create(this, TEXT("FTcpDSCommander"), 128 * 1024, TPri_Normal);
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}
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}
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/** Virtual destructor. */
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FTcpDSCommander::~FTcpDSCommander()
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{
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if (Thread != nullptr)
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{
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Thread->Kill(true);
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delete Thread;
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}
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if (DSCommand)
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{
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FMemory::Free(DSCommand);
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}
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}
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void FTcpDSCommander::Exit()
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{
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// do nothing
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bStoped = true;
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}
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bool FTcpDSCommander::Init()
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{
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if (DSCommandLen < 1)
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{
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bIsSuccess = true;
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return true;
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}
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ISocketSubsystem* SSS = ISocketSubsystem::Get();
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DSSocket = SSS->CreateSocket(NAME_Stream, TEXT("DSCommander tcp"));
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if (DSSocket == nullptr)
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{
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return false;
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}
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TSharedRef<FInternetAddr> Addr = SSS->CreateInternetAddr(0, DEFAULT_DS_COMMANDER_PORT);
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bool bIsValid;
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Addr->SetIp(TEXT("127.0.0.1"), bIsValid);
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#if PLATFORM_WINDOWS
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// using the mutex to detect if the DeploymentServer is running
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// only on windows
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if (!IsDSRunning())
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{
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StartDSProcess();
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int TimeoutSeconds = 5;
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while (!IsDSRunning() && TimeoutSeconds > 0)
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{
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TimeoutSeconds--;
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FPlatformProcess::Sleep(1.0f);
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}
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if (!IsDSRunning())
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{
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bIsSystemError = true;
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return false;
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}
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}
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if (DSSocket->Connect(*Addr) == false)
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{
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{ // extra bracked for cleaner ifdefs
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#else
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// try to connect to the server
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// on mac we use the old way to try a TCP connection
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if (DSSocket->Connect(*Addr) == false)
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{
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StartDSProcess();
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if (DSSocket->Connect(*Addr) == false)
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{
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#endif // PLATFORM_WINDOWS
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// on failure, shut it all down
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SSS->DestroySocket(DSSocket);
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DSSocket = nullptr;
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ESocketErrors LastError = SSS->GetLastErrorCode();
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const TCHAR* SocketErr = SSS->GetSocketError(LastError);
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//UE_LOG(LogTemp, Display, TEXT("Failed to connect to deployment server at %s (%s)."), *Addr->ToString(true), SocketErr);
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return false;
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}
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}
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LastActivity = FPlatformTime::Seconds();
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return true;
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}
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uint32 FTcpDSCommander::Run()
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{
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if (!DSSocket)
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{
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//UE_LOG(LogTemp, Log, TEXT("Socket not created."));
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return 1;
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}
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int32 NSent = 0;
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bool BSent = DSSocket->Send(DSCommand, DSCommandLen, NSent);
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if (NSent != DSCommandLen || !BSent)
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{
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Stop();
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//UE_LOG(LogTemp, Log, TEXT("Socket send error."));
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return 1;
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}
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bStoped = false;
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static const SIZE_T CommandSize = 1024;
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uint8 RecvBuffer[CommandSize];
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while (!bStopping)
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{
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uint32 Pending = 0;
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if (DSSocket->GetConnectionState() != ESocketConnectionState::SCS_Connected)
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{
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Stop();
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//UE_LOG(LogTemp, Log, TEXT("Socket connection error."));
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return 1;
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}
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if (DSSocket->HasPendingData(Pending))
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{
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NSent = 0;
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FMemory::Memset(RecvBuffer, 0, CommandSize);
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LastActivity = FPlatformTime::Seconds();
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if (DSSocket->Recv(RecvBuffer, CommandSize, NSent))
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{
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FString Result = UTF8_TO_TCHAR(RecvBuffer);
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TArray<FString> TagArray;
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Result.ParseIntoArray(TagArray, TEXT("\n"), false);
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int i;
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for (i = 0; i < TagArray.Num() - 1; i++)
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{
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if (TagArray[i].EndsWith(TEXT("CMDOK\r")))
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{
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bIsSuccess = true;
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//UE_LOG(LogTemp, Log, TEXT("Socket command completed."));
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Stop();
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return 0;
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}
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else if (TagArray[i].StartsWith(TEXT("[DSDIR]")))
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{
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// just ignore the folder check
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}
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else if (TagArray[i].EndsWith(TEXT("CMDFAIL\r")))
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{
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Stop();
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//UE_LOG(LogTemp, Display, TEXT("Socket command failed."));
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return 1;
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}
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else
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{
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FPlatformProcess::WritePipe(WritePipe, *TagArray[i]);
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}
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}
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}
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}
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double CurrentTime = FPlatformTime::Seconds();
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if (CurrentTime - LastActivity > 120.0)
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{
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//UE_LOG(LogTemp, Display, TEXT("Socket command timeouted."));
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Stop();
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return 0;
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}
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FPlatformProcess::Sleep(0.01f);
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}
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return 0;
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}
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void FTcpDSCommander::Stop()
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{
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if (DSSocket)
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{
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DSSocket->Shutdown(ESocketShutdownMode::ReadWrite);
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DSSocket->Close();
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ISocketSubsystem::Get()->DestroySocket(DSSocket);
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}
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DSSocket = NULL;
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bStopping = true;
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}
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bool FTcpDSCommander::IsDSRunning()
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{
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// is there a mutex we can use to connect test DS is running, also available on mac?
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// there is also a failsafe mechanism for this, since the DeploymentServer will not start a new server if one is already running
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#if PLATFORM_WINDOWS
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HANDLE mutex = CreateMutexA(NULL, TRUE, "Global\\DeploymentServer_Mutex_SERVERINSTANCE");
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if (mutex == NULL || GetLastError() == ERROR_ALREADY_EXISTS)
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{
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// deployment server instance already runnning
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if (mutex)
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{
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CloseHandle(mutex);
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}
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return true;
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}
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CloseHandle(mutex);
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#endif // PLATFORM_WINDOWS
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return false;
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}
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bool FTcpDSCommander::StartDSProcess()
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{
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FString DSFilename = FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Binaries/DotNET/IOS/DeploymentServerLauncher.exe"));
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FString WorkingFoder = FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Binaries/DotNET/IOS/"));
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FString Params = "";
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#if PLATFORM_MAC
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// On Mac we launch UBT with Mono
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FString ScriptPath = FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Build/BatchFiles/Mac/RunMono.sh"));
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Params = FString::Printf(TEXT("\"%s\" \"%s\" %s"), *ScriptPath, *DSFilename, *Params);
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DSFilename = TEXT("/bin/sh");
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#endif
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//UE_LOG(LogTemp, Log, TEXT("DeploymentServer not running, Starting it!"));
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FPlatformProcess::CreateProc(*DSFilename, *Params, true, true, true, NULL, 0, *WorkingFoder, (void*)nullptr);
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FPlatformProcess::Sleep(1.0f);
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return true;
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}
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//**********************************************************************************************************************************************************
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//*
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FIOSTargetDevice::FIOSTargetDevice(const ITargetPlatform& InTargetPlatform)
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: TargetPlatform(InTargetPlatform)
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, DeviceEndpoint()
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, AppId()
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, bCanReboot(false)
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, bCanPowerOn(false)
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, bCanPowerOff(false)
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, DeviceType(ETargetDeviceTypes::Indeterminate)
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{
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DeviceId = FTargetDeviceId(TargetPlatform.PlatformName(), FPlatformProcess::ComputerName());
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DeviceName = FPlatformProcess::ComputerName();
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MessageEndpoint = FMessageEndpoint::Builder("FIOSTargetDevice").Build();
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}
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bool FIOSTargetDevice::Connect()
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{
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// @todo zombie - Probably need to write a specific ConnectTo(IpAddr) function for setting up a RemoteEndpoint for talking to the Daemon
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// Returning true since, if this exists, a device exists.
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return true;
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}
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bool FIOSTargetDevice::Deploy(const FString& SourceFolder, FString& OutAppId)
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{
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return false;
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}
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void FIOSTargetDevice::Disconnect()
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{
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}
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int32 FIOSTargetDevice::GetProcessSnapshot(TArray<FTargetDeviceProcessInfo>& OutProcessInfos)
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{
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return 0;
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}
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ETargetDeviceTypes FIOSTargetDevice::GetDeviceType() const
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{
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return DeviceType;
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}
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FTargetDeviceId FIOSTargetDevice::GetId() const
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{
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return DeviceId;
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}
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FString FIOSTargetDevice::GetName() const
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{
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return DeviceName;
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}
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FString FIOSTargetDevice::GetOperatingSystemName()
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{
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return TargetPlatform.PlatformName();
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}
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const class ITargetPlatform& FIOSTargetDevice::GetTargetPlatform() const
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{
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return TargetPlatform;
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}
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bool FIOSTargetDevice::IsConnected()
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{
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return true;
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}
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bool FIOSTargetDevice::IsDefault() const
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{
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return true;
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}
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bool FIOSTargetDevice::Launch(const FString& InAppId, EBuildConfigurations::Type InBuildConfiguration, EBuildTargets::Type BuildTarget, const FString& Params, uint32* OutProcessId)
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{
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#if !PLATFORM_MAC
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MessageEndpoint->Send(new FIOSLaunchDaemonLaunchApp(InAppId, Params), DeviceEndpoint);
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return true;
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#else
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//Set return to false on Mac, since we could not find a way to do remote deploy/launch.
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return false;
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#endif // !PLATFORM_MAC
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}
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bool FIOSTargetDevice::PowerOff(bool Force)
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{
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// @todo zombie - Supported by the Daemon?
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return false;
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}
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bool FIOSTargetDevice::PowerOn()
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{
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// @todo zombie - Supported by the Daemon?
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return false;
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}
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bool FIOSTargetDevice::Reboot(bool bReconnect)
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{
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// @todo zombie - Supported by the Daemon?
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return false;
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}
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bool FIOSTargetDevice::Run(const FString& ExecutablePath, const FString& Params, uint32* OutProcessId)
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{
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#if !PLATFORM_MAC
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// The executable path usually looks something like this: directory/<gamename>.stub
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// We just need <gamename>, so strip that out.
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int32 LastPeriodPos = ExecutablePath.Find( TEXT("."), ESearchCase::IgnoreCase, ESearchDir::FromEnd);
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int32 LastBackslashPos = ExecutablePath.Find( TEXT("\\"), ESearchCase::IgnoreCase, ESearchDir::FromEnd);
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int32 LastSlashPos = ExecutablePath.Find( TEXT("/"), ESearchCase::IgnoreCase, ESearchDir::FromEnd);
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int32 TrimPos = LastBackslashPos > LastSlashPos ? LastBackslashPos : LastSlashPos;
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if ( TrimPos > LastPeriodPos )
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{
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// Ignore any periods in the path before the last "/" or "\"
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LastPeriodPos = ExecutablePath.Len() - 1;
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}
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if ( TrimPos == INDEX_NONE )
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{
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TrimPos = 0; // take the whole string from the beginning
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}
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else
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{
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// increment to one character beyond the slash
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TrimPos++;
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}
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int32 Count = LastPeriodPos - TrimPos;
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FString NewAppId = ExecutablePath.Mid(TrimPos, Count); // remove the ".stub" and the proceeding directory to get the game name
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SetAppId(NewAppId);
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MessageEndpoint->Send(new FIOSLaunchDaemonLaunchApp(AppId, Params), DeviceEndpoint);
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return true;
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#else
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//Set return to false on Mac, since we could not find a way to do remote deploy/launch.
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return false;
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#endif // !PLATFORM_MAC
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}
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bool FIOSTargetDevice::SupportsFeature(ETargetDeviceFeatures Feature) const
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{
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switch (Feature)
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{
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case ETargetDeviceFeatures::Reboot:
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return bCanReboot;
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case ETargetDeviceFeatures::PowerOn:
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return bCanPowerOn;
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case ETargetDeviceFeatures::PowerOff:
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return bCanPowerOff;
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case ETargetDeviceFeatures::ProcessSnapshot:
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return false;
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default:
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return false;
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}
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}
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bool FIOSTargetDevice::SupportsSdkVersion(const FString& VersionString) const
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{
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return true;
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}
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bool FIOSTargetDevice::TerminateProcess(const int64 ProcessId)
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{
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return false;
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}
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void FIOSTargetDevice::SetUserCredentials(const FString& UserName, const FString& UserPassword)
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{
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}
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bool FIOSTargetDevice::GetUserCredentials(FString& OutUserName, FString& OutUserPassword)
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{
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return false;
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}
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inline void FIOSTargetDevice::ExecuteConsoleCommand(const FString& ExecCommand) const
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{
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FString Params = FString::Printf(TEXT("command -device %s -param \"%s\""), *DeviceId.GetDeviceName(), *ExecCommand);
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AsyncTask(
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ENamedThreads::AnyThread,
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[Params]()
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{
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FString StdOut;
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FIOSTargetDeviceOutput::ExecuteDSCommand(TCHAR_TO_ANSI(*Params), &StdOut);
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}
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);
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}
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inline ITargetDeviceOutputPtr FIOSTargetDevice::CreateDeviceOutputRouter(FOutputDevice* Output) const
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{
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FIOSTargetDeviceOutputPtr DeviceOutputPtr = MakeShareable(new FIOSTargetDeviceOutput());
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if (DeviceOutputPtr->Init(*this, Output))
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{
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return DeviceOutputPtr;
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}
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return nullptr;
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}
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int FIOSTargetDeviceOutput::ExecuteDSCommand(const char *CommandLine, FString* OutStdOut)
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{
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void* WritePipe;
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void* ReadPipe;
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FPlatformProcess::CreatePipe(ReadPipe, WritePipe);
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FTcpDSCommander DSCommander((uint8*)CommandLine, strlen(CommandLine), WritePipe);
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while (DSCommander.IsValid() && !DSCommander.IsStopped())
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{
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FString NewLine = FPlatformProcess::ReadPipe(ReadPipe);
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if (NewLine.Len() > 0)
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{
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// process the string to break it up in to lines
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*OutStdOut += NewLine;
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}
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FPlatformProcess::Sleep(0.25);
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}
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FString NewLine = FPlatformProcess::ReadPipe(ReadPipe);
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if (NewLine.Len() > 0)
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{
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// process the string to break it up in to lines
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*OutStdOut += NewLine;
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}
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FPlatformProcess::Sleep(0.25);
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FPlatformProcess::ClosePipe(ReadPipe, WritePipe);
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if (DSCommander.IsSystemError())
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{
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return -1;
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}
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if (!DSCommander.WasSuccess())
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{
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//FPlatformMisc::LowLevelOutputDebugStringf(TEXT("The DeploymentServer command '%s' failed to run.\n"), ANSI_TO_TCHAR(CommandLine));
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return 0;
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}
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return 1;
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}
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