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40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#if WITH_EDITOR
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#include "InputCoreTypes.h"
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#include "EditorModes.h"
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#include "EdMode.h"
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#include "EditorViewportClient.h"
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class FGameplayDebuggerEdMode : public FEdMode
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{
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public:
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FGameplayDebuggerEdMode() : FocusedViewport(nullptr) {}
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// FEdMode interface
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virtual bool UsesToolkits() const override { return true; }
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virtual void Enter() override;
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virtual void Exit() override;
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virtual bool ReceivedFocus(FEditorViewportClient* ViewportClient, FViewport* Viewport) override;
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virtual bool LostFocus(FEditorViewportClient* ViewportClient, FViewport* Viewport) override;
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virtual bool InputKey(FEditorViewportClient* InViewportClient, FViewport* InViewport, FKey InKey, EInputEvent InEvent) override;
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virtual void Tick(FEditorViewportClient* ViewportClient, float DeltaTime);
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// End of FEdMode interface
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static void SafeCloseMode();
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static const FName EM_GameplayDebugger;
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private:
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FEditorViewportClient* FocusedViewport;
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bool bPrevGAreScreenMessagesEnabled;
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void EnableViewportClientFlags(FEditorViewportClient* ViewportClient, bool bEnable);
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};
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#endif // WITH_EDITOR
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