Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/Private/DerivedDataBackendAsyncPutWrapper.cpp
Robert Manuszewski 2752c82adc Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00

195 lines
6.6 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "DerivedDataBackendAsyncPutWrapper.h"
#include "MemoryDerivedDataBackend.h"
/**
* Async task to handle the fire and forget async put
*/
class FCachePutAsyncWorker
{
public:
/** Cache Key for the put to InnerBackend **/
FString CacheKey;
/** Data for the put to InnerBackend **/
TArray<uint8> Data;
/** Backend to use for storage, my responsibilities are about async puts **/
FDerivedDataBackendInterface* InnerBackend;
/** Memory based cache to clear once the put is finished **/
FDerivedDataBackendInterface* InflightCache;
/** We remember outstanding puts so that we don't do them redundantly **/
FThreadSet* FilesInFlight;
/**If true, then do not attempt skip the put even if CachedDataProbablyExists returns true **/
bool bPutEvenIfExists;
/** Usage stats to track thread times. */
FDerivedDataCacheUsageStats& UsageStats;
/** Constructor
*/
FCachePutAsyncWorker(const TCHAR* InCacheKey, const TArray<uint8>* InData, FDerivedDataBackendInterface* InInnerBackend, bool InbPutEvenIfExists, FDerivedDataBackendInterface* InInflightCache, FThreadSet* InInFilesInFlight, FDerivedDataCacheUsageStats& InUsageStats)
: CacheKey(InCacheKey)
, Data(*InData)
, InnerBackend(InInnerBackend)
, InflightCache(InInflightCache)
, FilesInFlight(InInFilesInFlight)
, bPutEvenIfExists(InbPutEvenIfExists)
, UsageStats(InUsageStats)
{
check(InnerBackend);
}
/** Call the inner backend and when that completes, remove the memory cache */
void DoWork()
{
COOK_STAT(auto Timer = UsageStats.TimePut());
bool bOk = true;
const bool bAlreadyExists = InnerBackend->CachedDataProbablyExists(*CacheKey);
if (!bAlreadyExists || bPutEvenIfExists)
{
InnerBackend->PutCachedData(*CacheKey, Data, bPutEvenIfExists);
COOK_STAT(Timer.AddHit(Data.Num()));
}
// if it already existed, don't bother checking if we need to retry. We don't.
if (InflightCache && !bAlreadyExists && !InnerBackend->CachedDataProbablyExists(*CacheKey))
{
// retry
InnerBackend->PutCachedData(*CacheKey, Data, false);
if (!InnerBackend->CachedDataProbablyExists(*CacheKey))
{
UE_LOG(LogDerivedDataCache, Log, TEXT("FDerivedDataBackendAsyncPutWrapper: Put failed, keeping in memory copy %s."),*CacheKey);
bOk = false;
}
}
if (bOk && InflightCache)
{
InflightCache->RemoveCachedData(*CacheKey, /*bTransient=*/ false); // we can remove this from the temp cache, since the real cache will hit now
}
FilesInFlight->Remove(CacheKey);
FDerivedDataBackend::Get().AddToAsyncCompletionCounter(-1);
}
FORCEINLINE TStatId GetStatId() const
{
RETURN_QUICK_DECLARE_CYCLE_STAT(FCachePutAsyncWorker, STATGROUP_ThreadPoolAsyncTasks);
}
/** Indicates to the thread pool that this task is abandonable */
bool CanAbandon()
{
return true;
}
/** Abandon routine, we need to remove the item from the in flight cache because something might be waiting for that */
void Abandon()
{
if (InflightCache)
{
InflightCache->RemoveCachedData(*CacheKey, /*bTransient=*/ false); // we can remove this from the temp cache, since the real cache will hit now
}
FilesInFlight->Remove(CacheKey);
FDerivedDataBackend::Get().AddToAsyncCompletionCounter(-1);
}
};
FDerivedDataBackendAsyncPutWrapper::FDerivedDataBackendAsyncPutWrapper(FDerivedDataBackendInterface* InInnerBackend, bool bCacheInFlightPuts)
: InnerBackend(InInnerBackend)
, InflightCache(bCacheInFlightPuts ? (new FMemoryDerivedDataBackend) : NULL)
{
check(InnerBackend);
}
/** return true if this cache is writable **/
bool FDerivedDataBackendAsyncPutWrapper::IsWritable()
{
return InnerBackend->IsWritable();
}
/**
* Synchronous test for the existence of a cache item
*
* @param CacheKey Alphanumeric+underscore key of this cache item
* @return true if the data probably will be found, this can't be guaranteed because of concurrency in the backends, corruption, etc
*/
bool FDerivedDataBackendAsyncPutWrapper::CachedDataProbablyExists(const TCHAR* CacheKey)
{
COOK_STAT(auto Timer = UsageStats.TimeProbablyExists());
bool Result = (InflightCache && InflightCache->CachedDataProbablyExists(CacheKey)) || InnerBackend->CachedDataProbablyExists(CacheKey);
COOK_STAT(if (Result) { Timer.AddHit(0); });
return Result;
}
bool FDerivedDataBackendAsyncPutWrapper::GetCachedData(const TCHAR* CacheKey, TArray<uint8>& OutData)
{
COOK_STAT(auto Timer = UsageStats.TimeGet());
if (InflightCache && InflightCache->GetCachedData(CacheKey, OutData))
{
COOK_STAT(Timer.AddHit(OutData.Num()));
return true;
}
bool bSuccess = InnerBackend->GetCachedData(CacheKey, OutData);
if (bSuccess)
{
COOK_STAT(Timer.AddHit(OutData.Num()));
}
return bSuccess;
}
void FDerivedDataBackendAsyncPutWrapper::PutCachedData(const TCHAR* CacheKey, TArray<uint8>& InData, bool bPutEvenIfExists)
{
COOK_STAT(auto Timer = PutSyncUsageStats.TimePut());
if (!InnerBackend->IsWritable())
{
return; // no point in continuing down the chain
}
const bool bAdded = FilesInFlight.AddIfNotExists(CacheKey);
if (!bAdded)
{
return; // if it is already on its way, we don't need to send it again
}
if (InflightCache)
{
if (InflightCache->CachedDataProbablyExists(CacheKey))
{
return; // if it is already on its way, we don't need to send it again
}
InflightCache->PutCachedData(CacheKey, InData, true); // temp copy stored in memory while the async task waits to complete
COOK_STAT(Timer.AddHit(InData.Num()));
}
FDerivedDataBackend::Get().AddToAsyncCompletionCounter(1);
(new FAutoDeleteAsyncTask<FCachePutAsyncWorker>(CacheKey, &InData, InnerBackend, bPutEvenIfExists, InflightCache.Get(), &FilesInFlight, UsageStats))->StartBackgroundTask();
}
void FDerivedDataBackendAsyncPutWrapper::RemoveCachedData(const TCHAR* CacheKey, bool bTransient)
{
if (!InnerBackend->IsWritable())
{
return; // no point in continuing down the chain
}
while (FilesInFlight.Exists(CacheKey))
{
FPlatformProcess::Sleep(0.0f); // this is an exception condition (corruption), spin and wait for it to clear
}
if (InflightCache)
{
InflightCache->RemoveCachedData(CacheKey, bTransient);
}
InnerBackend->RemoveCachedData(CacheKey, bTransient);
}
void FDerivedDataBackendAsyncPutWrapper::GatherUsageStats(TMap<FString, FDerivedDataCacheUsageStats>& UsageStatsMap, FString&& GraphPath)
{
COOK_STAT(
{
UsageStatsMap.Add(GraphPath + TEXT(": AsyncPut"), UsageStats);
UsageStatsMap.Add(GraphPath + TEXT(": AsyncPutSync"), PutSyncUsageStats);
if (InnerBackend)
{
InnerBackend->GatherUsageStats(UsageStatsMap, GraphPath + TEXT(". 0"));
}
if (InflightCache)
{
InflightCache->GatherUsageStats(UsageStatsMap, GraphPath + TEXT(". 1"));
}
});
}