Files
UnrealEngineUWP/Engine/Source/Developer/AutomationWindow/AutomationWindow.Build.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

50 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AutomationWindow : ModuleRules
{
public AutomationWindow(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"AutomationController",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"InputCore",
"ApplicationCore",
"Slate",
"SlateCore",
"EditorStyle",
"CoreUObject",
"Json",
"JsonUtilities"
}
);
// Added more direct dependencies to the editor for testing functionality
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnrealEd",
"Engine", // Needed for UWorld/GWorld to find current level
}
);
}
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"SessionServices",
}
);
}
}
}