Files
UnrealEngineUWP/Engine/Source/Developer/AutomationDriver/Private/PassThroughMessageHandler.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

37 lines
749 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GenericPlatform/GenericApplicationMessageHandler.h"
class FPassThroughMessageHandler
: public FGenericApplicationMessageHandler
{
public:
virtual ~FPassThroughMessageHandler()
{ }
virtual bool IsHandlingMessages() const = 0;
virtual void SetAllowMessageHandling(bool bValue) = 0;
};
class IPassThroughMessageHandlerFactory
{
public:
virtual ~IPassThroughMessageHandlerFactory()
{ }
virtual TSharedRef<FPassThroughMessageHandler> Create(
const TSharedRef<FGenericApplicationMessageHandler>& MessageHandler) const = 0;
};
class FPassThroughMessageHandlerFactoryFactory
{
public:
static TSharedRef<IPassThroughMessageHandlerFactory> Create();
};