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27 lines
893 B
C++
27 lines
893 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class IApplicationElement;
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class IElementLocator;
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DECLARE_LOG_CATEGORY_EXTERN(LogAutomationDriver, Error, All);
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class FAutomationDriverLogging
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{
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public:
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static void TooManyElementsFound(const TArray<TSharedRef<IApplicationElement>>& Elements);
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static void CannotFindElement(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
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static void ElementNotVisible(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
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static void ElementNotInteractable(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
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static void ElementHasNoWindow(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
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static void CannotClickUnhoveredElement(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
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};
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