Files
UnrealEngineUWP/Engine/Source/Developer/Apple/MetalShaderFormat
Mark Satterthwaite d75e013605 Duplicate 5919089
Maybe workaround another Apple/AMD internal compiler error - the safe_array code was causing the AMD driver compiler to fail but simplifying the code seems to work. May have unintended consequences on iOS.

#rb none
#jira UE-72812

[CL 5923534 by Mark Satterthwaite in Main branch]
2019-04-16 17:01:14 -04:00
..
2019-04-16 17:01:14 -04:00