Files
UnrealEngineUWP/Engine/Config/Localization/Category.ini
Jamie Dale adc2fefb19 Added support for splitting off per-platform localization
This is handled by the ELocTextPlatformSplitMode enum, used by FLocTextHelper (default is ELocTextPlatformSplitMode::None to preserve old behavior), and allows you to optionally split localization data for all platforms, or for any NDA restricted platforms. Note: Any localization data that is used by multiple platforms is still considered platform agnostic, even if it appears only within platform specific files.

#jira UE-65600
#rb Francis.Hurteau
#lockdown Matt.Kuhlenschmidt

[CL 4761508 by Jamie Dale in Dev-Editor branch]
2019-01-21 11:07:47 -05:00

62 lines
1.6 KiB
INI

[CommonSettings]
SourcePath=./Content/Localization/Category
DestinationPath=./Content/Localization/Category
ManifestName=Category.manifest
ArchiveName=Category.archive
PortableObjectName=Category.po
PlatformSplitMode=ELocTextPlatformSplitMode::Restricted
NativeCulture=en
CulturesToGenerate=ar
CulturesToGenerate=es
CulturesToGenerate=en
CulturesToGenerate=ja
CulturesToGenerate=ko
CulturesToGenerate=pt-BR
CulturesToGenerate=zh-CN
;Gather text from metadata
[GatherTextStep0]
CommandletClass=GatherTextFromMetaData
IncludePathFilters=Source/Editor/*
IncludePathFilters=Source/Runtime/*
IncludePathFilters=Source/Developer/*
IncludePathFilters=Plugins/*
ExcludePathFilters=*/NoRedist/*
ExcludePathFilters=*/NotForLicensees/*
InputKeys=Category
OutputNamespaces=UObjectCategory
OutputKeys="{FieldPath}"
ShouldGatherFromEditorOnlyData=true
;Write Manifest
[GatherTextStep1]
CommandletClass=GenerateGatherManifest
;Write Archives
[GatherTextStep2]
CommandletClass=GenerateGatherArchive
bPurgeOldEmptyEntries=true
;Import localized PO files
[GatherTextStep3]
CommandletClass=InternationalizationExport
bImportLoc=true
;Write Localized Text Resource
[GatherTextStep4]
CommandletClass=GenerateTextLocalizationResource
ResourceName=Category.locres
;Export to PO files
[GatherTextStep5]
CommandletClass=InternationalizationExport
bExportLoc=true
;Write Text Localization Report
[GatherTextStep6]
CommandletClass=GenerateTextLocalizationReport
DestinationPath=\\epicgames.net\root\UE3\Localization\WordCounts
bWordCountReport=true
WordCountReportName=Category.csv
bConflictReport=true
ConflictReportName=CategoryConflicts.txt