Files
UnrealEngineUWP/Engine/Config/HTML5/HTML5Engine.ini
ethan geller d98f613eb9 Turn on AudioMixerSDL by default for HTML5. #fyi aaron.mcleran #jira none
#ROBOMERGE-SOURCE: CL 6806792 via CL 6816930
#ROBOMERGE-BOT: (v365-6733468)

[CL 6817089 by ethan geller in Main branch]
2019-06-03 16:39:30 -04:00

22 lines
788 B
INI

[Audio]
; This audio backend can be used by running with the -noaudiomixer commandline argument:
AudioDeviceModuleName=ALAudio
; This audio backend can be used by running with the -audiomixer commandline argument:
AudioMixerModuleName=AudioMixerSDL
; By default, we use the AudioMixerSDL backend.
UseAudioMixer=true
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=0
[OnlineSubsystemMcp]
benabled=false
[SystemSettings]
r.setres=1366x768
[/Script/Engine.GameEngine]
!NetDriverDefinitions=ClearArray
+NetDriverDefinitions=(DefName="GameNetDriver", DriverClassName="/Script/HTML5Networking.WebSocketNetDriver", DriverClassNameFallback="/Script/HTML5Networking.WebSocketNetDriver")