You've already forked UnrealEngineUWP
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https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
97 lines
8.8 KiB
INI
97 lines
8.8 KiB
INI
[Internationalization]
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ShouldUseLocalizedNumericInput=True
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ShouldUseLocalizedPropertyNames=True
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ShouldUseLocalizedNodeAndPinNames=True
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[/Script/UnrealEd.EditorSettings]
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bCopyStarterContentPreference = true
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[/Script/UnrealEd.CrashReportsPrivacySettings]
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bSendUnattendedBugReports=True
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[/Script/NewsFeed.NewsFeedSettings]
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CdnSourceUrl="http://cdn.unrealengine.com/newsfeed/[[Culture]]/index.json"
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LocalSourcePath="Editor/NewsFeed/[[Culture]]/"
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Source=NEWSFEED_Cdn
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MaxItemsToShow=10
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ShowOnlyUnreadItems=True
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[/Script/UnrealEd.ContentBrowserSettings]
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; The number of objects to load at once in the Content Browser before displaying a warning about loading many assets
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NumObjectsToLoadBeforeWarning=20
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; Whether to render thumbnails for loaded assets in real-time in the Content Browser
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RealTimeThumbnails=True
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; Whether to display folders in the asset view of the content browser. Note that this implies 'Show Only Assets in Selected Folders'.
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DisplayFolders=True
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; Whether to display empty folders in the asset view of the content browser.
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DisplayEmptyFolders=True
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; Whether to display the engine folders in the assets view of the content browser. Note that this implies 'Display Folders'.
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DisplayEngineFolder=False
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; Whether to display the developers folder in the path or assets view of the content browser
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DisplayDevelopersFolder=False
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; Whether to display the collections view in the Content Browser
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DisplayCollections=False
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; Whether to display the C++ folders in the Content Browser
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DisplayCppFolders=True
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; Whether to display the game project plugins in the Content Browser
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DisplayPluginFolder=True
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; The number of objects to keep in the Content Browser Recently Opened filter
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NumObjectsInRecentList = 20
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; Whether to consider an asset's class name when searching by text
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IncludeClassNames=True
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; Whether to include all parts of an asset's path when searching by text
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IncludeAssetPaths=False
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; Whether to include collection names when searching by text
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IncludeCollectionNames=True
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[/Script/IntroTutorials.EditorTutorialSettings]
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+Categories=(Identifier="Basics",Title=NSLOCTEXT("TutorialCategories","BasicsTitle","Basics"),Description=NSLOCTEXT("TutorialCategories","BasicsDescription","Getting started with Unreal Engine 4."),Icon="PlayWorld.RepeatLastPlay",Texture=None,SortOrder=100)
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+Categories=(Identifier="Blueprints",Title=NSLOCTEXT("TutorialCategories","BlueprintsTitle","Blueprints"),Description=NSLOCTEXT("TutorialCategories","BlueprintsDescription","Tutorials covering the creation and usage of Blueprints."),Icon="FullBlueprintEditor.EditGlobalOptions",Texture=/Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.Blueprint_64x,SortOrder=200)
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+Categories=(Identifier="Editors",Title=NSLOCTEXT("TutorialCategories","EditorsTitle","Editors"),Description=NSLOCTEXT("TutorialCategories","EditorsDescription","Tutorials covering the various sub editors of Unreal Engine 4."),Icon=,Texture=/Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.icon_Editor_Preferences_General_40x,SortOrder=225)
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+Categories=(Identifier="Code",Title=NSLOCTEXT("TutorialCategories","CodeTitle","Code"),Description=NSLOCTEXT("TutorialCategories","CodeDescription","Write C++ code for use in Unreal Engine 4."),Icon="PlayWorld.RepeatLastPlay",Texture=None,SortOrder=250)
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+Categories=(Identifier="Paper2D",Title=NSLOCTEXT("TutorialCategories","Paper2DTitle","Paper2D"),Description=NSLOCTEXT("TutorialCategories","Paper2DDescription","Tutorials covering the usage of the Unreal Engine 4 2D game tool: Paper2D."),Icon="ClassThumbnail.PaperSprite",Texture=/Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.Paper2DSprite_TutorialIcon,SortOrder=500)
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+Categories=(Identifier="Animation",Title=NSLOCTEXT("TutorialCategories","AnimationTitle","Animation"),Description=NSLOCTEXT("TutorialCategories","AnimationDescription","Tutorials covering the animation system in Unreal Engine 4."),Icon=,Texture=/Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.icon_ShowSkeletalMeshes_40x,SortOrder=600)
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+Categories=(Identifier="Landscape",Title=NSLOCTEXT("TutorialCategories","LandscapeTitle","Landscape"),Description=NSLOCTEXT("TutorialCategories","LandscapeDescription","Tutorials covering the Unreal Editor 4 terrain editor: Landscape."),Icon="LevelEditor.LandscapeMode",Texture=/Engine/Tutorial/Landscape/TutorialAssets/Landscape.Landscape,SortOrder=700)
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+Categories=(Identifier="Foliage",Title=NSLOCTEXT("TutorialCategories","FoliageTitle","Foliage"),Description=NSLOCTEXT("TutorialCategories","FoliageDescription","Tutorials covering the Unreal Engine 4 Foliage tool."),Icon="LevelEditor.FoliageMode",Texture=/Engine/Tutorial/Foliage/TutorialAssets/Foliage.Foliage,SortOrder=800)
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+Categories=(Identifier="Mobile",Title=NSLOCTEXT("TutorialCategories","MobileTitle","Mobile"),Description=NSLOCTEXT("TutorialCategories","MobileDescription","Mobile Tutorials."),Icon="MaterialEditor.TogglePlatformStats",Texture=None,SortOrder=900)
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+StartupTutorial=/Engine/Tutorial/Basics/LevelEditorAttract.LevelEditorAttract_C
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+TutorialContexts=(Context="StaticMeshEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/SubEditors/StaticMeshEditorTutorial.StaticMeshEditorTutorial_C)
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+TutorialContexts=(Context="LevelEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/Basics/LevelEditorOverview.LevelEditorOverview_C)
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+TutorialContexts=(Context="BlueprintEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.BlueprintEditorTutorial_C)
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+TutorialContexts=(Context="BlueprintEditor.MacroLibrary",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.BlueprintMacroLibrariesEditorOverview_C)
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+TutorialContexts=(Context="BlueprintEditor.Interface",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.BlueprintInterfacesEditorOverview_C)
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+TutorialContexts=(Context="BlueprintEditor.LevelScript",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.LevelBlueprintEditorOverview_C)
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+TutorialContexts=(Context="MaterialEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/SubEditors/MaterialEditorTutorial.MaterialEditorTutorial_C)
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+TutorialContexts=(Context="Cascade",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial.ParticleSystemEditorTutorial_C)
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+TutorialContexts=(Context="Persona",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.PersonaAnimEditorWalkthrough_C)
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+TutorialContexts=(Context="SpriteEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/Paper2D/SpriteEditorTutorial.SpriteEditorTutorial_C)
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+TutorialContexts=(Context="FlipbookEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/Paper2D/FlipbookEditorTutorial.FlipbookEditorTutorial_C)
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+TutorialContexts=(Context="LandscapeMode",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/Landscape/Landscape_Manage_Mode.Landscape_Manage_Mode_C)
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+TutorialContexts=(Context="FoliageMode",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/Foliage/Foliage_Intro_Tutorial.Foliage_Intro_Tutorial_C)
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[/Script/VREditor.VRModeSettings]
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bEnableAutoVREditMode=False
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bAutokeySequences=True
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InteractorHand=Right
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bShowWorldMovementGrid=True
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bShowWorldMovementPostProcess=True
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bShowWorldScaleProgressBar=True
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bScaleWorldFromFloor = False
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bScaleWorldWithDynamicPivot = True
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bAllowSimultaneousWorldScalingAndRotation = True
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UIBrightness=1.500000
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GizmoScale=0.800000
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DoubleClickTime=0.250000
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TriggerPressedThreshold_Vive=0.330000
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TriggerPressedThreshold_Rift=0.500000
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InteractorClass=Class'/Script/VREditor.VREditorInteractor'
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TeleporterClass=Class'/Script/VREditor.VREditorTeleporter'
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[/Script/TakeRecorder.TakeRecorderProjectSettings]
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+Settings=(DefaultTracks=((MatchingActorClass=/Script/CinematicCamera.CineCameraActor,DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="CurrentFocalLength"),(ComponentPath="CameraComponent",PropertyPath="FocusSettings.ManualFocusDistance"),(ComponentPath="CameraComponent",PropertyPath="CurrentAperture"),(ComponentPath="CameraComponent",PropertyPath="FilmbackSettings.SensorWidth"),(ComponentPath="CameraComponent",PropertyPath="FilmbackSettings.SensorHeight")), ExcludePropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FilmbackSettings.SensorAspectRatio"),(ComponentPath="CameraComponent",PropertyPath="AspectRatio"),(ComponentPath="CameraComponent",PropertyPath="FieldOfView"))),(MatchingActorClass=/Script/Engine.Light,DefaultPropertyTracks=((ComponentPath="LightComponent0",PropertyPath="Intensity"),(ComponentPath="LightComponent0",PropertyPath="LightColor")))))
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[DefaultTakeMetaData TakeMetaData]
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Duration=(SubFrame=0.0)
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FrameRate=(Numerator=60, Denominator=1)
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