Files
UnrealEngineUWP/Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh
Ben Marsh 0cc6e3dca6 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 6631504 by Ben Marsh in Main branch]
2019-05-24 11:51:54 -04:00

33 lines
1.3 KiB
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Executable File

#!/bin/sh
echo
echo Setting up Unreal Engine 4 project files...
echo
# If ran from somewhere other then the script location we'll have the full base path
BASE_PATH="`dirname "$0"`"
# this is located inside an extra 'Mac' path unlike the Windows variant.
if [ ! -d "$BASE_PATH/../../../Binaries/DotNET" ]; then
echo GenerateProjectFiles ERROR: It looks like you're missing some files that are required in order to generate projects. Please check that you've downloaded and unpacked the engine source code, binaries, content and third-party dependencies before running this script.
exit 1
fi
if [ ! -d "$BASE_PATH/../../../Source" ]; then
echo GenerateProjectFiles ERROR: This script file does not appear to be located inside the Engine/Build/BatchFiles/Mac directory.
exit 1
fi
. "$BASE_PATH/SetupMono.sh" "$BASE_PATH"
# make sure the UBT project has references to auto-discovered platform extension source files
"${BASE_PATH}/../FindPlatformExtensionSources.sh"
if [ -f "$BASE_PATH/../../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" ]; then
xbuild "$BASE_PATH/../../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /property:Configuration="Development" /verbosity:quiet /nologo |grep -i error
fi
# pass all parameters to UBT
mono "$BASE_PATH/../../../Binaries/DotNET/UnrealBuildTool.exe" -projectfiles "$@"