Files
UnrealEngineUWP/Engine/Source/Runtime/Serialization/Serialization.Build.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

32 lines
499 B
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class Serialization : ModuleRules
{
public Serialization(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Json",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Serialization/Private",
}
);
}
}
}