Files
UnrealEngineUWP/Engine/Source/Runtime/Networking/Networking.Build.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

21 lines
354 B
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class Networking : ModuleRules
{
public Networking(TargetInfo Target)
{
PrivateIncludePaths.Add("Runtime/Networking/Private");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Sockets"
}
);
}
}
}