Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Linux/LinuxProjectGenerator.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

44 lines
1.4 KiB
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.IO;
namespace UnrealBuildTool
{
/// <summary>
/// Base class for platform-specific project generators
/// </summary>
class LinuxProjectGenerator : UEPlatformProjectGenerator
{
/// <summary>
/// Register the platform with the UEPlatformProjectGenerator class
/// </summary>
public override void RegisterPlatformProjectGenerator()
{
// Register this project generator for both Linux
if (BuildConfiguration.bPrintDebugInfo)
{
Console.WriteLine(" Registering for {0}", UnrealTargetPlatform.Linux.ToString());
}
UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.Linux, this);
}
///
/// VisualStudio project generation functions
///
/// <summary>
/// Whether this build platform has native support for VisualStudio
/// </summary>
/// <param name="InPlatform"> The UnrealTargetPlatform being built</param>
/// <param name="InConfiguration"> The UnrealTargetConfiguration being built</param>
/// <returns>bool true if native VisualStudio support (or custom VSI) is available</returns>
public override bool HasVisualStudioSupport(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration)
{
return false;
}
}
}