Files
UnrealEngineUWP/Engine/Source/Programs/MemoryProfiler2/HistogramParser.cs
Robert Manuszewski c286891992 Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3012371)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2970419 on 2016/05/09 by Steve.Robb

	Static analysis fixes:

	warning C6326: Potential comparison of a constant with another constant.
	warning C6011: Dereferencing NULL pointer '...'.
	warning C6385: Reading invalid data from '...':  the readable size is '...' bytes, but '...' bytes may be read.
	warning C6386: Buffer overrun while writing to '...':  the writable size is '...' bytes, but '...' bytes might be written.

Change 2997665 on 2016/06/02 by Graeme.Thornton

	Fix parameter parsing bug in corrupt tool

Change 2997947 on 2016/06/02 by Steve.Robb

	Fix for return value from FOnlineSessionMcp::UpdateSession.

Change 3000182 on 2016/06/03 by John.Mahoney

	PR #2234: Fix NullReferenceException to connect to coordinator (Contributed by projectgheist)

	#jira UE-29063

Change 3000355 on 2016/06/03 by John.Mahoney

	Fix for crash caused by trying to serialize a package larger than 2 GB to memory while cooking, usually due to unusually large light maps.
	Replaced the TArray-based memory archives used in UPackage::SavePackage with a new FLargeMemoryWriter/Reader that uses a raw memory buffer internally.

	#jira UE-22912

Change 3001673 on 2016/06/06 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'KeyState'

Change 3001963 on 2016/06/06 by John.Mahoney

	Fix for AutomationTool crash when deploying to default PS4 devkit. When a DeviceName is not specified on the command line, the PS4DevKitUtil.exe Detail command will return the details of the default connected device. If the device's filesystem is mapped by name instead of IP, the name should be parsed from the result and used to build the BaseTargetPath.

Change 3001974 on 2016/06/06 by Steve.Robb

	Static analysis fixes:

	warning C6326: Potential comparison of a constant with another constant.

Change 3003781 on 2016/06/07 by Steve.Robb

	New TWeakObjectPtrMapKeyFuncs to be used for maps containing TWeakObjectPtr keys, without invalidating the map when the pointer becomes stale.
	Fix for UNetConnection::ActorChannels which suffered from this problem.

Change 3003855 on 2016/06/07 by Steve.Robb

	VS debugger visualization of TTuples up to 6 elements.

Change 3003864 on 2016/06/07 by Steve.Robb

	Reapply optimizations to FString::MatchesWildcard reverted in CL# 2992738.

Change 3003944 on 2016/06/07 by Steve.Robb

	Back out changelist 3003864

Change 3004198 on 2016/06/07 by Steve.Robb

	TIsTriviallyDestructible added, needed to move away from amalgamated type traits, which can cause spurious compile errors.
	DestructItem added.

Change 3005586 on 2016/06/08 by Steve.Robb

	jpeg_decoder::stop_decoding made ((no_return)) again, but with an exit() call to ensure that it doesn't cause compile errors in Android builds.

Change 3005633 on 2016/06/08 by Steve.Robb

	Static analysis fixes:

	warning C28216: The checkReturn annotation only applies to postconditions for function 'Func' _Param_(N)

Change 3005839 on 2016/06/08 by Steve.Robb

	Fix for warning C6011: Dereferencing NULL pointer 'RepState'.

Change 3005857 on 2016/06/08 by Steve.Robb

	Fix for warning C28182: Dereferencing NULL pointer. 'CinematicShotSection' contains the same NULL value as 'ShotSection' did.

Change 3005860 on 2016/06/08 by Steve.Robb

	Fix for warning C6011: Dereferencing NULL pointer 'this->Keys[Index]'.

Change 3006175 on 2016/06/08 by Steve.Robb

	Additional information about the class which is failing to reload.

	#jira UE-28599

Change 3006524 on 2016/06/08 by Ben.Marsh

	Fix compile error introduced in CL 3006175

Change 3006815 on 2016/06/08 by Ben.Marsh

	Enable static analysis as part of build process for dev branches.

Change 3007606 on 2016/06/09 by Steve.Robb

	Fixes for 'inconsistent annotation warnings' in SDK code.

Change 3007679 on 2016/06/09 by Steve.Robb

	Fixes for 'inconsistent annotation warnings' in SDK code.

Change 3008125 on 2016/06/09 by John.Mahoney

	Fix for DLC paks mapping file paths relative to the GameDir instead of the RootDir.

	#jira UE-31250

Change 3008763 on 2016/06/10 by Steve.Robb

	New TArray::EmplaceAt function.

Change 3008780 on 2016/06/10 by Steve.Robb

	Non-variadic delegate implementation deleted.

Change 3008820 on 2016/06/10 by Robert.Manuszewski

	Merging UnrealHeaderTool optimizations from a partners branch.

Change 3008850 on 2016/06/10 by Steve.Robb

	Removal of PLATFORM_COMPILER_HAS_VARIADIC_TEMPLATES.

Change 3008905 on 2016/06/10 by Graeme.Thornton

	MemoryProfiler2 - Deselect current bar when clicking off the histogram. Allows user to see the top level group data again

Change 3008933 on 2016/06/10 by Steve.Robb

	Removal of PLATFORM_COMPILER_HAS_DEFAULT_FUNCTION_TEMPLATE_ARGUMENTS.

Change 3009130 on 2016/06/10 by John.Mahoney

	Fix for crash when pasting T3D data from the clipboard into the content browser. Since the content browser is only expecting a list of object paths, it should avoid trying to process pasted T3D altogether.

	#jira UE-31459

Change 3010712 on 2016/06/13 by Steve.Robb

	Splitting up of TTypeTraits into individual traits to avoid erroneous VC compilation errors.
	Use of TAnd/TOr to short-circuit many compile-time traits checks.
	Renaming of traits classes (except TIsPODType) to closer match the standard.

Change 3010714 on 2016/06/13 by Steve.Robb

	*_Variadics.h delegate headers renamed to just *.h.

Change 3010719 on 2016/06/13 by Steve.Robb

	Redundant suffixes removed from delegate macros.

Change 3010720 on 2016/06/13 by Steve.Robb

	Fix for defaulted functions and other compiler settings.
	Workaround for spurious compiler errors in generated functions which ultimately reference other deleted functions.

	See: https://connect.microsoft.com/VisualStudio/feedback/details/2612308

Change 3010721 on 2016/06/13 by Steve.Robb

	Removal of TTuple::ApplyAfter_ExplicitReturnType in preparation of making TTuple a first class citizen of UE4.
	New MakeTuple and TransformTuple generator functions.
	New Lexicographical::ToString overloads for const CharType* and bool.

Change 3010783 on 2016/06/13 by Steve.Robb

	Fix for TTransformTuple_Impl::Do return type.
	Fix for Clang error.

Change 3010995 on 2016/06/13 by Robert.Manuszewski

	Fixing compile errors when leak detection and verify mallocs are enabled due to changes in their base class.

Change 3012221 on 2016/06/14 by Graeme.Thornton

	Fixes for MemoryAnalyser2 solution
	 - Upgraded to VS 2015
	 - Clean up solution configurations. Only leave "Any CPU"
	 - Switch project to build with "Any CPU" rather than "x64".

Change 3012328 on 2016/06/14 by Steve.Robb

	Make checks assume even in !DO_CHECK builds.  This fixes some SA warnings as well as possibly making those builds more optimal.

Change 3012363 on 2016/06/14 by Steve.Robb

	Static analysis fixes: warning C28251: Inconsistent annotation for 'Func'

Change 3012371 on 2016/06/14 by Steve.Robb

	Static analysis fixes: warning C28251: Inconsistent annotation for 'Type'

#lockdown Nick.Penwarden
#rb none

[CL 3012829 by Robert Manuszewski in Main branch]
2016-06-14 12:28:12 -04:00

688 lines
23 KiB
C#

/**
* Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
namespace MemoryProfiler2
{
/// <summary> Histogram parser. </summary>
public static class FHistogramParser
{
/// <summary>
/// The assumption that this constant is 2 is still hardcoded
/// in some places, so increasing the number of banks is not
/// as simple as changing this constant.
///
/// Second memory bank is used only on PS3 to show local memory.
/// </summary>
public const int NUM_MEMORY_BANKS = 2;
/// <summary> Array of histogram bars. </summary>
static public List<FHistogramBar>[] HistogramBars;
/// <summary> Array of histogram bars for selected main histogram bar. </summary>
static private List<FHistogramBar> HistogramSelectionBars = new List<FHistogramBar>();
/// <summary> Currently selected histogram bar from the memory bank. </summary>
static private FHistogramBar SelectedHistogramBar;
/// <summary> Currently selected histogram bar from the detailed bank. </summary>
static private FHistogramBar SubselectedHistogramBar;
/// <summary> Index of the bank for the currently selected histogram bar. </summary>
static private int SelectedMemoryBankIndex = 0;
/// <summary> Indices of the currently selected histogram bars in the memory banks. </summary>
static private int[] SelectedHistogramBarIndex = new int[ 2 ] { 0, 0 };
static private Pen BlackDashedPen = new Pen( Color.Black );
static private Pen RedDashedPen = new Pen( Color.Red );
private static Brush CheckerBWBrush1x1 = new HatchBrush( HatchStyle.Percent50, Color.FromArgb( 224, Color.Plum ), Color.FromArgb( 224, Color.SkyBlue ) );
private static Brush CheckerBWBrush2x2 = new HatchBrush( HatchStyle.SmallCheckerBoard, Color.FromArgb( 192, Color.Plum ), Color.FromArgb( 192, Color.SkyBlue ) );
private static Brush CheckerBWBrush4x4 = new HatchBrush( HatchStyle.LargeCheckerBoard, Color.FromArgb( 160, Color.Plum ), Color.FromArgb( 160, Color.SkyBlue ) );
private static Pen OutlinePen1 = new Pen( Color.FromArgb( 128, Color.White ) );
private static Pen OutlinePen2 = new Pen( Color.FromArgb( 192, Color.Black ) );
/// <summary> Pen with 1x1 checker used to draw selected histogram bar. </summary>
private static Pen CheckerPen1x1 = new Pen( CheckerBWBrush1x1 );
/// <summary> Pen with 2x2 checker used to draw selected histogram bar. </summary>
private static Pen CheckerPen2x2 = new Pen( CheckerBWBrush2x2 );
/// <summary> Pen with 4x4 checker used to draw selected histogram bar. </summary>
private static Pen CheckerPen4x4 = new Pen( CheckerBWBrush4x4 );
private static Pen SelectedSolidPen = new Pen( new SolidBrush( Color.LightSteelBlue ) );
/// <summary> Pen used to draw the selected histogram bar. Size of the checker is based on the selection height. </summary>
private static Pen SelectedBarPen( FHistogramBar HistogramBar )
{
int SelectionHeight = ( int )HistogramBar.Rect.Height;
if( SelectionHeight < 8 )
{
return CheckerPen1x1;
}
else if( SelectionHeight < 16 )
{
return CheckerPen2x2;
}
return CheckerPen4x4;
}
/// <summary> Reference to the main memory profiler window. </summary>
private static MainWindow OwnerWindow;
public static void SetProfilerWindow( MainWindow InMainWindow )
{
BlackDashedPen.DashStyle = DashStyle.Dash;
RedDashedPen.DashStyle = DashStyle.Dash;
OwnerWindow = InMainWindow;
}
public static void ParseSnapshot( List<FCallStackAllocationInfo> CallStackList, string FilterText )
{
// Progress bar
long ProgressInterval = CallStackList.Count / 20;
long NextProgressUpdate = ProgressInterval;
int CallStackCurrent = 0;
OwnerWindow.ToolStripProgressBar.Value = 0;
OwnerWindow.ToolStripProgressBar.Visible = true;
OwnerWindow.UpdateStatus( "Updating histogram view for " + OwnerWindow.CurrentFilename );
List<ClassGroup> CallStackGroups = OwnerWindow.Options.ClassGroups;
List<FHistogramBar>[] Bars = new List<FHistogramBar>[ NUM_MEMORY_BANKS ];
for( int BankIndex = 0; BankIndex < Bars.Length; BankIndex++ )
{
Bars[ BankIndex ] = new List<FHistogramBar>();
// The first bar in each column is for callstacks unmatched by any pattern.
Bars[ BankIndex ].Add( new FHistogramBar( "Other", Color.White ) );
// Add all groups to all memory bank columns.
foreach( ClassGroup CallStackGroup in CallStackGroups )
{
Bars[ BankIndex ].Add( new FHistogramBar( CallStackGroup ) );
}
}
using( FScopedLogTimer ParseTiming = new FScopedLogTimer( "HistogramParser.ParseSnapshot" ) )
{
long Size = 0;
int Count = 0;
// JarekS@TODO Multithreading
foreach( FCallStackAllocationInfo AllocationInfo in CallStackList )
{
// Update progress bar.
if( CallStackCurrent >= NextProgressUpdate )
{
OwnerWindow.ToolStripProgressBar.PerformStep();
NextProgressUpdate += ProgressInterval;
Debug.WriteLine( "FHistogramParser.ParseSnapshot " + OwnerWindow.ToolStripProgressBar.Value + "/20" );
}
CallStackCurrent++;
FCallStack OriginalCallStack = FStreamInfo.GlobalInstance.CallStackArray[ AllocationInfo.CallStackIndex ];
if( OriginalCallStack.RunFilters( FilterText, CallStackGroups, OwnerWindow.IsFilteringIn(), OwnerWindow.SelectedMemoryPool ) )
{
bool bFound = false;
int Column = FMemoryPoolInfo.GetMemoryPoolHistogramColumn( OriginalCallStack.MemoryPool );
if( Column == -1 )
{
// If the callstack is in multiple pools, just put it in the first bank.
// The user has already been warned about multi-pool callstacks.
Column = 0;
}
for( int GroupIndex = 0; GroupIndex < CallStackGroups.Count; GroupIndex++ )
{
foreach( CallStackPattern CallStackPatternIt in CallStackGroups[ GroupIndex ].CallStackPatterns )
{
foreach( FCallStack CallStack in CallStackPatternIt.CallStacks )
{
if( CallStack == FStreamInfo.GlobalInstance.CallStackArray[ AllocationInfo.CallStackIndex ] )
{
Bars[ Column ][ GroupIndex + 1 ].AddAllocation( AllocationInfo );
bFound = true;
goto HackyBreakAll;
}
}
}
}
HackyBreakAll:
if( !bFound )
{
// No pattern matched this callstack, so add it to the Other bar
Bars[ Column ][ 0 ].AddAllocation( AllocationInfo );
}
}
Size += AllocationInfo.Size;
Count += AllocationInfo.Count;
}
}
OwnerWindow.ToolStripProgressBar.Visible = false;
HistogramBars = Bars;
// Select first valid histogram bar.
SelectFirstValidHistogramBar();
}
/// <summary> Selects first valid histogram bar, searches through all memory banks. </summary>
private static void SelectFirstValidHistogramBar()
{
SelectedMemoryBankIndex = 0;
SelectedHistogramBarIndex[ 0 ] = 0;
SelectedHistogramBarIndex[ 1 ] = 0;
SubselectedHistogramBar = null;
for( int MemoryBankIndex = 0; MemoryBankIndex < HistogramBars.Length; MemoryBankIndex++ )
{
for( int BarIndex = 0; BarIndex < HistogramBars[ MemoryBankIndex ].Count; BarIndex++ )
{
FHistogramBar Bar = FHistogramParser.HistogramBars[ MemoryBankIndex ][ BarIndex ];
if( Bar.AllocationCount > 0 )
{
SelectedMemoryBankIndex = MemoryBankIndex;
SelectedHistogramBarIndex[ SelectedMemoryBankIndex ] = BarIndex;
SelectHistogramBar( Bar );
return;
}
}
}
SelectedHistogramBar = null;
}
public static void ClearView()
{
if( HistogramBars != null )
{
HistogramBars[ 0 ].Clear();
HistogramBars[ 1 ].Clear();
}
HistogramSelectionBars.Clear();
SelectedMemoryBankIndex = 0;
SelectedHistogramBarIndex[ 0 ] = 0;
SelectedHistogramBarIndex[ 1 ] = 0;
SelectedHistogramBar = null;
SubselectedHistogramBar = null;
OwnerWindow.HistogramViewCallStackListView.BeginUpdate();
OwnerWindow.HistogramViewCallStackListView.Items.Clear();
OwnerWindow.HistogramViewCallStackListView.SelectedItems.Clear();
OwnerWindow.HistogramViewCallStackListView.EndUpdate();
OwnerWindow.HistogramViewNameLabel.Text = "";
OwnerWindow.HistogramViewSizeLabel.Text = "";
OwnerWindow.HistogramViewAllocationsLabel.Text = "";
OwnerWindow.MemoryBitmapAllocatedMemoryLabel.Text = "";
}
public static void PaintPanel( PaintEventArgs e )
{
int[] MemorySizes = new int[]
{
FStreamInfo.GetMemoryBankSize( 0 ),
FStreamInfo.GetMemoryBankSize( 1 )
};
string[] MemoryCaptions = new string[]
{
"MB (Local)",
"MB (Video)"
};
const int MinorTick = 2;
const int MajorTick = 10;
const int TickRight = 70;
const int GraphYBorder = 30;
const int BarLeft = TickRight + 10;
int NumColumns = 3;
int TotalBordersSize = NumColumns * BarLeft;
int GraphWidth = Math.Min( ( OwnerWindow.HistogramPanel.Width - TotalBordersSize ) / 3, 150 );
float BarWidth = GraphWidth * 0.6f;
float GraphXGap = GraphWidth * 0.4f;
int MaxMemorySize = 0;
for( int BankIndex = 0; BankIndex < NUM_MEMORY_BANKS; BankIndex++ )
{
MaxMemorySize = Math.Max( MemorySizes[ BankIndex ], MaxMemorySize );
}
float TotalGraphHeight = OwnerWindow.HistogramPanel.Height - GraphYBorder * 2;
if( HistogramBars != null )
{
for( int MemoryBankIndex = 0; MemoryBankIndex < MemorySizes.Length; MemoryBankIndex++ )
{
float GraphTop = GraphYBorder;
float GraphLeft = MemoryBankIndex * ( BarLeft + BarWidth + GraphXGap );
float YScale = TotalGraphHeight / MemorySizes[ MemoryBankIndex ];
// Draw vertical axes.
OwnerWindow.DrawYAxis( e.Graphics, Pens.Black, MajorTick, MinorTick, GraphLeft + TickRight, GraphTop, TotalGraphHeight, MemoryCaptions[ MemoryBankIndex ], MemorySizes[ MemoryBankIndex ] );
float BarY = GraphTop + YScale * MemorySizes[ MemoryBankIndex ];
for( int BarIndex = HistogramBars[ MemoryBankIndex ].Count - 1; BarIndex >= 0; BarIndex-- )
{
FHistogramBar Bar = HistogramBars[ MemoryBankIndex ][ BarIndex ];
if( Bar.AllocationCount == 0 )
{
continue;
}
float BarHeight = ( float )Bar.MemorySize / ( 1024 * 1024 ) * YScale;
Bar.Rect.X = GraphLeft + BarLeft;
Bar.Rect.Y = BarY - BarHeight;
Bar.Rect.Width = BarWidth;
Bar.Rect.Height = BarHeight;
e.Graphics.FillRectangle( new SolidBrush( Bar.Colour ), Bar.Rect.X, Bar.Rect.Y, Bar.Rect.Width, Bar.Rect.Height );
BarY -= BarHeight;
}
}
if( SelectedHistogramBar != null )
{
e.Graphics.FillRectangle
(
SelectedBarPen( SelectedHistogramBar ).Brush,
SelectedHistogramBar.Rect.X,
SelectedHistogramBar.Rect.Y,
SelectedHistogramBar.Rect.Width,
Math.Max( SelectedHistogramBar.Rect.Height, 1.0f )
);
float MarkerHeight = Math.Max( SelectedHistogramBar.Rect.Height, 1.0f );
float MarkerPosX = SelectedHistogramBar.Rect.Left + SelectedHistogramBar.Rect.Width + 1.0f;
float MarkerPosY = ( float )Math.Ceiling( ( double )SelectedHistogramBar.Rect.Top ) - 1;
e.Graphics.DrawLine( Pens.Black, MarkerPosX + 0, MarkerPosY, MarkerPosX + 5, MarkerPosY );
e.Graphics.DrawLine( Pens.Black, MarkerPosX + 5, MarkerPosY, MarkerPosX + 5, MarkerPosY + MarkerHeight );
e.Graphics.DrawLine( Pens.Black, MarkerPosX + 0, MarkerPosY + MarkerHeight + 1, MarkerPosX + 5, MarkerPosY + MarkerHeight + 1 );
}
e.Graphics.DrawString( "Use key up or key down to change selected allocation",
OwnerWindow.AxisFont,
Brushes.Black, BarLeft * 0.5f,
OwnerWindow.HistogramPanel.Height - ( GraphYBorder + OwnerWindow.AxisFont.Height ) * 0.5f );
}
/*
// Draw "Total Memory Used" line.
if( OwnerWindow.CurrentSnapshot != null && OwnerWindow.CurrentSnapshot.MetricArray.Count > 0 )
{
float YScale = TotalGraphHeight / MemorySizes[ 0 ];
float GraphBottom = GraphYBorder + YScale * MemorySizes[ 0 ];
float TotalUsedLineY = GraphBottom - YScale * ( OwnerWindow.CurrentSnapshot.MemoryAllocationStats.TotalAllocated / 1024f / 1024f );
float OverheadLineY = TotalUsedLineY + YScale * ( OwnerWindow.CurrentSnapshot.MetricArray[ ( int )ESnapshotMetricV3.MemoryProfilingOverhead ] / 1024f / 1024f );
e.Graphics.DrawLine( BlackDashedPen, TickRight, TotalUsedLineY, BarLeft + BarWidth, TotalUsedLineY );
e.Graphics.DrawLine( RedDashedPen, TickRight, OverheadLineY, BarLeft + BarWidth, OverheadLineY );
}
*/
if( SelectedHistogramBar != null && SelectedHistogramBar.MemorySize > 0 )
{
float GraphLeft = MemorySizes.Length * ( BarLeft + BarWidth + GraphXGap );
float MemorySizeMB = ( float )( ( double )SelectedHistogramBar.MemorySize / ( 1024 * 1024 ) );
float SelectedYScale = TotalGraphHeight / MemorySizeMB;
string AxisLabel = "MB";
int AxisMemorySize = ( int )MemorySizeMB;
if( AxisMemorySize < 32 )
{
// Drop down into kilobytes.
AxisMemorySize = ( int )( SelectedHistogramBar.MemorySize / 1024 );
AxisLabel = "KB";
}
if( AxisMemorySize < 32 )
{
// Drop down into bytes.
AxisMemorySize = ( int )Math.Max( SelectedHistogramBar.MemorySize, 32 );
AxisLabel = "bytes";
}
// Select a major tick that's divisible by 4 so that the minor tick divides into it without remainder.
int SelectedMajorTick = ( AxisMemorySize / 8 ) / 4 * 4;
int SelectedMinorTick = SelectedMajorTick / 4;
OwnerWindow.DrawYAxis( e.Graphics, Pens.Black, SelectedMajorTick, SelectedMinorTick, GraphLeft + TickRight, GraphYBorder, TotalGraphHeight, AxisLabel, AxisMemorySize );
float BarY = GraphYBorder + SelectedYScale * MemorySizeMB;
for( int SelBarIndex = HistogramSelectionBars.Count - 1; SelBarIndex >= 0; SelBarIndex-- )
{
FHistogramBar Bar = HistogramSelectionBars[ SelBarIndex ];
float BarHeight = ( float )( ( double )Bar.MemorySize / ( 1024 * 1024 ) * SelectedYScale );
Bar.Rect.X = GraphLeft + BarLeft;
Bar.Rect.Y = BarY - BarHeight;
Bar.Rect.Width = BarWidth;
Bar.Rect.Height = BarHeight;
e.Graphics.FillRectangle( new SolidBrush( Bar.Colour ), Bar.Rect.X, Bar.Rect.Y, Bar.Rect.Width, Bar.Rect.Height );
e.Graphics.DrawRectangle( Pens.Black, Bar.Rect.X, Bar.Rect.Y, Bar.Rect.Width - 1, Bar.Rect.Height );
BarY -= BarHeight;
}
if( SubselectedHistogramBar != null )
{
e.Graphics.FillRectangle
(
SelectedBarPen( SubselectedHistogramBar ).Brush,
SubselectedHistogramBar.Rect.X,
SubselectedHistogramBar.Rect.Y,
SubselectedHistogramBar.Rect.Width,
Math.Max( SubselectedHistogramBar.Rect.Height, 1.0f )
);
float MarkerHeight = Math.Max( SubselectedHistogramBar.Rect.Height, 1.0f );
float MarkerPosX = SubselectedHistogramBar.Rect.Left + SubselectedHistogramBar.Rect.Width + 1.0f;
float MarkerPosY = ( float )Math.Ceiling( ( double )SubselectedHistogramBar.Rect.Top ) - 1;
e.Graphics.DrawLine( Pens.Black, MarkerPosX + 0, MarkerPosY, MarkerPosX + 5, MarkerPosY );
e.Graphics.DrawLine( Pens.Black, MarkerPosX + 5, MarkerPosY, MarkerPosX + 5, MarkerPosY + MarkerHeight );
e.Graphics.DrawLine( Pens.Black, MarkerPosX + 0, MarkerPosY + MarkerHeight + 1, MarkerPosX + 5, MarkerPosY + MarkerHeight + 1 );;
}
}
}
static public void UnsafeMouseClick( object sender, MouseEventArgs e )
{
// Work out which bar, if any, the user clicked on.
for( int MemoryBankIndex = 0; MemoryBankIndex < HistogramBars.Length; MemoryBankIndex++ )
{
for( int BarIndex = 0; BarIndex < HistogramBars[ MemoryBankIndex ].Count; BarIndex++ )
{
FHistogramBar Bar = FHistogramParser.HistogramBars[ MemoryBankIndex ][ BarIndex ];
if( Bar.Rect.Contains( e.X, e.Y ) )
{
SelectedMemoryBankIndex = MemoryBankIndex;
SelectedHistogramBarIndex[ SelectedMemoryBankIndex ] = BarIndex;
SelectHistogramBar( Bar );
if( e.Button == MouseButtons.Right )
{
OwnerWindow.ViewHistoryContextMenu.Tag = Bar;
OwnerWindow.ViewHistoryContextMenu.Show( ( Control )sender, e.Location );
}
return;
}
}
}
// Check selection bars (the graph that appears when you select a bar in another graph).
if( SelectedHistogramBar != null )
{
for( int DetailedBarIndex = 0; DetailedBarIndex < HistogramSelectionBars.Count; DetailedBarIndex++ )
{
FHistogramBar HistogramBar = HistogramSelectionBars[ DetailedBarIndex ];
if( HistogramBar.Rect.Contains( e.X, e.Y ) )
{
SubselectHistogramBar( HistogramBar );
if( e.Button == MouseButtons.Right )
{
OwnerWindow.ViewHistoryContextMenu.Tag = HistogramBar;
OwnerWindow.ViewHistoryContextMenu.Show( ( Control )sender, e.Location );
}
return;
}
}
}
SubselectHistogramBar(null);
}
static public bool ProcessKeys( Keys KeyData )
{
switch( KeyData )
{
case Keys.Up:
{
if( SubselectedHistogramBar != null )
{
int Index = HistogramSelectionBars.IndexOf( SubselectedHistogramBar );
if( Index > 0 )
{
SubselectHistogramBar( HistogramSelectionBars[ Index - 1 ] );
}
}
else if( SelectedHistogramBar != null )
{
for( int BarIndex = 0; BarIndex < HistogramBars.Length; BarIndex++ )
{
List<FHistogramBar> HistogramBarArray = HistogramBars[ BarIndex ];
int Index = HistogramBarArray.IndexOf( SelectedHistogramBar );
if( Index > 0 )
{
for( ; Index > 0; Index -- )
{
if( HistogramBarArray[ Index - 1 ].AllocationCount > 0 )
{
SelectedHistogramBarIndex[ SelectedMemoryBankIndex ] = Index - 1;
SelectHistogramBar( HistogramBarArray[ Index - 1 ] );
break;
}
}
break;
}
}
}
return true;
}
case Keys.Down:
{
if( SubselectedHistogramBar != null )
{
int Index = HistogramSelectionBars.IndexOf( SubselectedHistogramBar );
if( Index != -1 && Index < HistogramSelectionBars.Count - 1 )
{
SubselectHistogramBar( HistogramSelectionBars[ Index + 1 ] );
}
}
else if( SelectedHistogramBar != null )
{
for( int BarIndex = 0; BarIndex < HistogramBars.Length; BarIndex++ )
{
List<FHistogramBar> HistogramBarArray = HistogramBars[ BarIndex ];
int Index = HistogramBarArray.IndexOf( SelectedHistogramBar );
if( Index != -1 && Index < HistogramBarArray.Count - 1 )
{
for( ; Index < HistogramBarArray.Count - 2; Index++ )
{
if( HistogramBarArray[ Index + 1 ].AllocationCount > 0 )
{
SelectedHistogramBarIndex[ SelectedMemoryBankIndex ] = Index + 1;
SelectHistogramBar( HistogramBarArray[ Index + 1 ] );
break;
}
}
break;
}
}
}
return true;
}
}
// Not processed
return false;
}
public static void SelectHistogramBar( FHistogramBar Bar )
{
if( Bar != SelectedHistogramBar )
{
// Cancel any subselection if the main selection is changing.
SubselectedHistogramBar = null;
}
SelectedHistogramBar = Bar;
if( SelectedHistogramBar != null )
{
HistogramSelectionBars.Clear();
foreach( FCallStackAllocationInfo AllocationInfo in SelectedHistogramBar.CallStackList )
{
int Address = FStreamInfo.GlobalInstance.CallStackArray[ AllocationInfo.CallStackIndex ].AddressIndices[ 0 ];
string FunctionName = FStreamInfo.GlobalInstance.NameArray[ FStreamInfo.GlobalInstance.CallStackAddressArray[ Address ].FunctionIndex ];
FHistogramBar AllocBar = new FHistogramBar( FunctionName, SelectedHistogramBar.Colour );
AllocBar.AddAllocation( AllocationInfo );
HistogramSelectionBars.Add( AllocBar );
}
}
UpdateHistogramDetails();
OwnerWindow.HistogramPanel.Invalidate();
}
public static void SubselectHistogramBar( FHistogramBar HistogramBar )
{
SubselectedHistogramBar = HistogramBar;
UpdateHistogramDetails();
OwnerWindow.HistogramPanel.Invalidate();
}
private static void UpdateHistogramDetails()
{
OwnerWindow.HistogramViewCallStackListView.BeginUpdate();
OwnerWindow.HistogramViewCallStackListView.Items.Clear();
FHistogramBar Bar = null;
if( SubselectedHistogramBar != null )
{
Bar = SubselectedHistogramBar;
}
else if( SelectedHistogramBar != null )
{
Bar = SelectedHistogramBar;
}
if( Bar != null )
{
if( Bar != SubselectedHistogramBar )
{
OwnerWindow.HistogramViewNameLabel.Text = Bar.Description;
}
OwnerWindow.HistogramViewSizeLabel.Text = MainWindow.FormatSizeString( Bar.MemorySize ) + " (" + Bar.MemorySize + " bytes)";
OwnerWindow.HistogramViewAllocationsLabel.Text = Bar.AllocationCount.ToString();
if( Bar.CallStackList.Count == 1 )
{
foreach( int AddressIndex in FStreamInfo.GlobalInstance.CallStackArray[ Bar.CallStackList[ 0 ].CallStackIndex ].AddressIndices )
{
string FunctionName = FStreamInfo.GlobalInstance.NameArray[ FStreamInfo.GlobalInstance.CallStackAddressArray[ AddressIndex ].FunctionIndex ];
OwnerWindow.HistogramViewCallStackListView.Items.Add( FunctionName );
}
}
}
OwnerWindow.HistogramViewCallStackListView.EndUpdate();
}
}
/// <summary> Encapsulates histogram bar information. </summary>
public class FHistogramBar
{
/// <summary> List of callstack allocations, sorted by size. </summary>
public List<FCallStackAllocationInfo> CallStackList = new List<FCallStackAllocationInfo>();
/// <summary> Memory allocated in this bar. </summary>
public long MemorySize;
/// <summary> Number of allocation in this bar. </summary>
public int AllocationCount;
/// <summary> The class group that this bar is associated with. </summary>
public ClassGroup CallStackGroup;
/// <summary> Description of this bar, usually taken from the callstack group. </summary>
public string Description;
/// <summary> The colour used to draw this bar, usually taken from the callstack group. </summary>
public Color Colour;
/// <summary> Rectangle used to draw this bar. </summary>
public RectangleF Rect;
/// <summary> Default constructor. </summary>
public FHistogramBar( ClassGroup InCallStackGroup )
{
CallStackGroup = InCallStackGroup;
Description = InCallStackGroup.Name;
Colour = InCallStackGroup.Color;
}
/// <summary> Custom constructor. </summary>
public FHistogramBar( string InDescription, Color InColour )
{
Description = InDescription;
Colour = InColour;
}
/// <summary> Inserts the new allocation so that the list stays in size order. </summary>
public void AddAllocation( FCallStackAllocationInfo AllocationInfo )
{
bool bInserted = false;
for( int Index = 0; Index < CallStackList.Count; Index++ )
{
if( CallStackList[ Index ].Size > AllocationInfo.Size )
{
CallStackList.Insert( Index, AllocationInfo );
bInserted = true;
break;
}
}
if( !bInserted )
{
CallStackList.Add( AllocationInfo );
}
MemorySize += AllocationInfo.Size;
AllocationCount += AllocationInfo.Count;
}
}
}