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21 lines
440 B
C#
21 lines
440 B
C#
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ShaderCacheTool : ModuleRules
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{
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public ShaderCacheTool(TargetInfo Target)
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{
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PublicIncludePaths.Add("Runtime/Launch/Public");
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PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
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PrivateDependencyModuleNames.AddRange(new string []
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{
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"Core",
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"Projects",
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"ShaderCore",
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});
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}
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}
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