Files
UnrealEngineUWP/Engine/Source/Editor/GameProjectGeneration/GameProjectGeneration.Build.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

62 lines
1.4 KiB
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GameProjectGeneration : ModuleRules
{
public GameProjectGeneration(TargetInfo Target)
{
PrivateIncludePaths.AddRange(new string[] { "GameProjectGeneration/Private", "GameProjectGeneration/Public", "GameProjectGeneration/Classes" });
PublicDependencyModuleNames.AddRange(
new string[] {
"HardwareTargeting",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"ContentBrowser",
"DesktopPlatform",
"MainFrame",
"AddContentDialog",
"HardwareTargeting",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Analytics",
"AppFramework",
"ClassViewer",
"Core",
"CoreUObject",
"Engine",
"EngineSettings",
"InputCore",
"Projects",
"RenderCore",
"Slate",
"SlateCore",
"EditorStyle",
"SourceControl",
"TargetPlatform",
"UnrealEd",
"DesktopPlatform",
"HardwareTargeting",
"AddContentDialog",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"ContentBrowser",
"Documentation",
"MainFrame",
}
);
}
}