Files
UnrealEngineUWP/Engine/Source/Developer/iOS/IOSTargetPlatform/Private/IOSTargetPlatformModule.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

58 lines
887 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "IOSTargetPlatformPrivatePCH.h"
/**
* Holds the target platform singleton.
*/
static ITargetPlatform* Singleton = NULL;
/**
* Module for iOS as a target platform
*/
class FIOSTargetPlatformModule : public ITargetPlatformModule
{
public:
/**
* Destructor.
*/
~FIOSTargetPlatformModule()
{
Singleton = NULL;
}
public:
// Begin ITargetPlatformModule interface
virtual ITargetPlatform* GetTargetPlatform()
{
if (Singleton == NULL)
{
Singleton = new FIOSTargetPlatform(false);
}
return Singleton;
}
// End ITargetPlatformModule interface
public:
// Begin IModuleInterface interface
virtual void StartupModule() override
{
}
virtual void ShutdownModule() override
{
}
// End IModuleInterface interface
};
IMPLEMENT_MODULE( FIOSTargetPlatformModule, IOSTargetPlatform);