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#lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2870336 on 2016/02/17 by Marc.Audy Continued splitting up Orion Build * Restructure from platform based MakeBuild steps in to a PS4, Server, and Windows Client MakeBuild * Cook server data only once for both Windows and Linux (windows reuses Linux server data) * Split compilation of Win64 Client and Server such that MakeBuild_Server only builds Server and MakeBuild_WindowsClient only builds Client #jira UEB-580 #rb Ben.Marsh #tests Preflight and generated Windows Client and Server work to play game Change 2870026 on 2016/02/17 by Wes.Hunt Don't allow array shrinking when removing the corruption wrapper trailer. #rb none Updating CIS Counter Change 2869725 on 2016/02/17 by Dmitry.Rekman More analytics and QoS stats added for 0.19. #rb none #tests Ran Windows client and Linux server on compatible content. Change 2869705 on 2016/02/16 by Ryan.Gerleve Fix replicated properties and call RepNotifies of startup actors when scrubbing in replays. This is the engine support for fixing OR-6817, towers not respawning when rewinding replays. #rb john.pollard #tests golden path, replays, ps4 nomcp Change 2869644 on 2016/02/16 by Jason.Bestimt #ORION_DEV - Merge MAIN (0.18) at CL# 2869635 #Tests:none #RB:none Change 2869586 on 2016/02/16 by Marcus.Wassmer Fix texturestreaming RHI flushes. #rb none #test goldenpath #codereview Gil.Gribb Change 2869279 on 2016/02/16 by Lukasz.Furman fixed minion hit reaction directions #orion OR-13953 #rb Mieszko.Zielinski #tests PIE: hit minions with various abilities from different angles, checked velocity of death particles when killed by abilities and towers #codereview Dan.Youhon Change 2869277 on 2016/02/16 by Wes.Hunt During cook, when a package is not ready to save, actually early out of the saving code. Saves somewhere in the 130s to 200s range for cooks. #rb daniel.lamb #tests local windows cooks, preflight PS4 cooks Change 2869132 on 2016/02/16 by Mieszko.Zielinski Added a function to AISenseConfig allowing native-code MaxAge configuration #UE4 #rb Lukasz.Furman #test none required Change 2868981 on 2016/02/16 by Wes.Hunt remove -LogCookStats cmdline check, always log cook stats. -SendCookAnalytics flag is still used. This was requested by NickP. #rb none #tests local windows cooks Change 2868975 on 2016/02/16 by Wes.Hunt Don't submit DDC usage stats for zero-sized events. #rb none #tests local windows cook Change 2868956 on 2016/02/16 by Jason.Bestimt #ORION_DEV - Merge MAIN (0.18) at CL# 2868926 #RB:none #Tests:none Change 2868889 on 2016/02/16 by Max.Chen Sequencer: Only allow transport control binding when editing level editor sequencers. #rb none #tests none Change 2868663 on 2016/02/16 by David.Ratti downgrade warning to display #rb none #tests compile Change 2868624 on 2016/02/16 by Marcus.Wassmer Re-Enable Defrag validation for devgeneral #rb none #test none Change 2868493 on 2016/02/16 by Benn.Gallagher Added a few more stats to morph target updates to try and narrow down hitches #rb Bruce.Nesbit #tests pie, -game Win64 Change 2868445 on 2016/02/16 by Dmitry.Rekman Linux: report crashes due to stack overflow (OR-14519). - Reserve memory for alternative stack for signal handlers. Adds about 128KB memory per thread. - Force process spawning to use vfork() when no pipes are needed. - Ignore all signals except explicitly handled. - Prevent signals from being raised while another one is handled. - Added "debug threadrecurse" and "debug threadstackoverflow" to test that. [CL 2873763 by Andrew Grant in Main branch]
217 lines
6.6 KiB
C++
217 lines
6.6 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "DerivedDataCacheUsageStats.h"
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/**
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* A backend wrapper that limits the key size and uses hashing...in this case it wraps the payload and the payload contains the full key to verify the integrity of the hash
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**/
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class FDerivedDataLimitKeyLengthWrapper : public FDerivedDataBackendInterface
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{
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public:
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/**
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* Constructor
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*
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* @param InInnerBackend Backend to use for storage, my responsibilities are about key length
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*/
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FDerivedDataLimitKeyLengthWrapper(FDerivedDataBackendInterface* InInnerBackend, int32 InMaxKeyLength)
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: InnerBackend(InInnerBackend)
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, MaxKeyLength(InMaxKeyLength)
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{
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check(InnerBackend);
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}
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/** return true if this cache is writable **/
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virtual bool IsWritable() override
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{
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return InnerBackend->IsWritable();
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}
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/**
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* Synchronous test for the existence of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @return true if the data probably will be found, this can't be guaranteed because of concurrency in the backends, corruption, etc
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*/
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virtual bool CachedDataProbablyExists(const TCHAR* CacheKey) override
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{
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COOK_STAT(auto Timer = UsageStats.TimeProbablyExists());
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FString NewKey;
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ShortenKey(CacheKey, NewKey);
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bool Result = InnerBackend->CachedDataProbablyExists(*NewKey);
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if (Result)
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{
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COOK_STAT(Timer.AddHit(0));
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}
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return Result;
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}
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/**
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* Synchronous retrieve of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @param OutData Buffer to receive the results, if any were found
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* @return true if any data was found, and in this case OutData is non-empty
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*/
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virtual bool GetCachedData(const TCHAR* CacheKey, TArray<uint8>& OutData) override
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{
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COOK_STAT(auto Timer = UsageStats.TimeGet());
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int64 InnerGetCycles = 0;
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FString NewKey;
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bool bOk;
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if (!ShortenKey(CacheKey, NewKey))
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{
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// no shortening needed
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bOk = InnerBackend->GetCachedData(CacheKey, OutData);
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// look for old bug
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if (FString(CacheKey).StartsWith(TEXT("TEXTURE2D_0002")))
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{
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int32 KeyLen = FCString::Strlen(CacheKey) + 1;
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if (OutData.Num() > KeyLen && OutData.Last() == 0)
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{
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int32 Compare = FCStringAnsi::Strcmp(TCHAR_TO_ANSI(CacheKey), (char*)&OutData[OutData.Num() - KeyLen]);
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if (Compare == 0)
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{
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UE_LOG(LogDerivedDataCache, Warning, TEXT("FDerivedDataLimitKeyLengthWrapper: Fixed old bug %s."), CacheKey);
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OutData.RemoveAt(OutData.Num() - KeyLen, KeyLen);
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}
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}
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}
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}
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else
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{
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bOk = InnerBackend->GetCachedData(*NewKey, OutData);
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if (bOk)
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{
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int32 KeyLen = FCString::Strlen(CacheKey) + 1;
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if (OutData.Num() < KeyLen)
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{
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UE_LOG(LogDerivedDataCache, Warning, TEXT("FDerivedDataLimitKeyLengthWrapper: Short file or Hash Collision, ignoring and deleting %s."), CacheKey);
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bOk = false;
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}
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else
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{
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int32 Compare = FCStringAnsi::Strcmp(TCHAR_TO_ANSI(CacheKey), (char*)&OutData[OutData.Num() - KeyLen]);
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OutData.RemoveAt(OutData.Num() - KeyLen, KeyLen);
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if (Compare == 0)
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{
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UE_LOG(LogDerivedDataCache, Verbose, TEXT("FDerivedDataLimitKeyLengthWrapper: cache hit, key match is ok %s"), CacheKey);
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}
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else
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{
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UE_LOG(LogDerivedDataCache, Warning, TEXT("FDerivedDataLimitKeyLengthWrapper: HASH COLLISION, ignoring and deleting %s."), CacheKey);
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bOk = false;
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}
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}
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if (!bOk)
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{
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// _we_ detected corruption, so _we_ will force a flush of the corrupted data
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InnerBackend->RemoveCachedData(*NewKey, /*bTransient=*/ false);
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}
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}
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}
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if (!bOk)
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{
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OutData.Empty();
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}
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else
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{
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COOK_STAT(Timer.AddHit(OutData.Num()));
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}
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return bOk;
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}
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/**
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* Asynchronous, fire-and-forget placement of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @param InData Buffer containing the data to cache, can be destroyed after the call returns, immediately
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* @param bPutEvenIfExists If true, then do not attempt skip the put even if CachedDataProbablyExists returns true
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*/
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virtual void PutCachedData(const TCHAR* CacheKey, TArray<uint8>& InData, bool bPutEvenIfExists) override
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{
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COOK_STAT(auto Timer = UsageStats.TimePut());
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if (!InnerBackend->IsWritable())
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{
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return; // no point in continuing down the chain
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}
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COOK_STAT(Timer.AddHit(InData.Num()));
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FString NewKey;
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if (!ShortenKey(CacheKey, NewKey))
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{
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InnerBackend->PutCachedData(CacheKey, InData, bPutEvenIfExists);
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return;
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}
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TArray<uint8> Data(InData);
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check(Data.Num());
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int32 KeyLen = FCString::Strlen(CacheKey) + 1;
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Data.AddUninitialized(KeyLen);
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FCStringAnsi::Strcpy((char*)&Data[Data.Num() - KeyLen], KeyLen, TCHAR_TO_ANSI(CacheKey));
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check(Data.Last()==0);
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InnerBackend->PutCachedData(*NewKey, Data, bPutEvenIfExists);
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}
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virtual void RemoveCachedData(const TCHAR* CacheKey, bool bTransient) override
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{
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if (!InnerBackend->IsWritable())
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{
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return; // no point in continuing down the chain
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}
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FString NewKey;
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ShortenKey(CacheKey, NewKey);
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return InnerBackend->RemoveCachedData(*NewKey, bTransient);
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}
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virtual void GatherUsageStats(TMap<FString, FDerivedDataCacheUsageStats>& UsageStatsMap, FString&& GraphPath) override
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{
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COOK_STAT(
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{
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UsageStatsMap.Add(GraphPath + TEXT(": LimitKeyLength"), UsageStats);
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if (InnerBackend)
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{
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InnerBackend->GatherUsageStats(UsageStatsMap, GraphPath + TEXT(". 0"));
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}
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});
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}
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private:
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FDerivedDataCacheUsageStats UsageStats;
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/** Shorten the cache key and return true if shortening was required **/
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bool ShortenKey(const TCHAR* CacheKey, FString& Result)
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{
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Result = FString(CacheKey);
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if (Result.Len() <= MaxKeyLength)
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{
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return false;
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}
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FSHA1 HashState;
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int32 Length = Result.Len();
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HashState.Update((const uint8*)&Length, sizeof(int32));
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auto ResultSrc = StringCast<UCS2CHAR>(*Result);
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uint32 CRCofPayload(FCrc::MemCrc32(ResultSrc.Get(), Length * sizeof(UCS2CHAR)));
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HashState.Update((const uint8*)&CRCofPayload, sizeof(uint32));
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HashState.Update((const uint8*)ResultSrc.Get(), Length * sizeof(UCS2CHAR));
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HashState.Final();
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uint8 Hash[FSHA1::DigestSize];
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HashState.GetHash(Hash);
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FString HashString = BytesToHex(Hash, FSHA1::DigestSize);
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int32 HashStringSize = HashString.Len();
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int32 OriginalPart = MaxKeyLength - HashStringSize - 2;
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Result = Result.Left(OriginalPart) + TEXT("__") + HashString;
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check(Result.Len() == MaxKeyLength && Result.Len() > 0);
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return true;
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}
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/** Backend to use for storage, my responsibilities are about key length **/
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FDerivedDataBackendInterface* InnerBackend;
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/** Maximum size of the backend key length **/
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int32 MaxKeyLength;
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};
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