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#lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2937390 on 2016/04/07 by Cody.Albert #jira UE-29211 Fixed slider to properly bubble unhandled OnKeyDown events Change2939672on 2016/04/11 by Richard.TalbotWatkin Made a change to how file check out notifications work. Now the dirty package state is processed at the end of every tick, meaning that packages which are dirtied and then cleaned again are not processed. This fixes an issue where a number of child blueprints were flagged as needing checkout when a parent blueprint was compiled. This also allows multiple packages which are dirtied at the same time to be treated as one transaction. #jira UE-29193 - "Files need check-out" prompt spams Blueprint users Change 2939686 on 2016/04/11 by Richard.TalbotWatkin A number of further improvements to mesh vertex color painting: * Lower LODs are now automatically fixed up for instances which were created in a previous bugged version of the engine. * Since lower LODs cannot currently have their vertex colors edited, their vertex colors are always derived from LOD0. * Fixed a bug when building lower LODs so that vertices in neighboring octree nodes are considered when looking for the nearest vertex from LOD0 which corresponds. * Fixed issue where static meshes with imported LODs would not have the lower LODs' override colors set when "Copy instance vertex colors to source mesh" was used (static meshes with generated LODs were always getting correct override colors). #jira UE-28563 - Incorrectly displayed LOD VertexColor until paint mode is selected Change 2939906 on 2016/04/11 by Nick.Darnell Automation - Adding several enhancements to the automation framework and improving the UI. * Tests in the UI now have a link to the source and line where they orginate. * There's now a general purpose latent lambda command you can use to run arbitrary code latently. * Added Inlined AddCommand for regular and networked commands to the base automation class, to avoid the use of the macro, which prevents breakpoints from working in lambda code. * Front end now has better column displays offering more room to the test name * Changed several events to the automation controller to multicast delegates so that many could hook them. * The UI now refreshes the selection after tests finish so that the output log updates. Change 2939908 on 2016/04/11 by Nick.Darnell Automation - The editor import/export tests are now a complex test and actually sperate out all the tests that can be run, some trickiness was required on the filenames so that they didn't expand into more child tests in the UI. (replacing .'s with _'s) Change 2940028 on 2016/04/11 by Nick.Darnell Automation - Removing the search box from the toolbar. It's now inlined above the test tree. Tweaking the padding to make it look more other windows and make everything not look so squished. Recursive expansion now works on tests. Change 2940066 on 2016/04/11 by Nick.Darnell Automation - Moving the filter group dropdown out of the toolbar and onto the line with the search box above the treeview - additional tweaks to it. Change 2940092 on 2016/04/11 by Jamie.Dale PR #2248: Datatable select next row (Contributed by FineRedMist) Change 2940093 on 2016/04/11 by Jamie.Dale PR #2248: Datatable select next row (Contributed by FineRedMist) Change 2940157 on 2016/04/11 by Jamie.Dale Fixing FTextTest due to some changes made to how currency is formatted Change 2940694 on 2016/04/12 by Richard.TalbotWatkin Fixed issue where vertex override colors were not being propagated correctly for generated lower LODs. #jira UE-29360 - Override Colors not propagated correctly to generated lower LODs Change 2942379 on 2016/04/13 by Richard.TalbotWatkin Fixed issue where entering PIE while selecting an actor in Mesh Paint mode could lead to a MeshPaintStaticMeshAdapter holding onto an invalid pointer to an old mesh component, and causing a crash upon leaving the mode. This can happen because, when loading a new streaming level, the proxy actor can be selected when starting PIE, which will subsequently be added to the tool's internal lists. This needs to be added as a GC reference so that it can be NULLed when forcibly destroyed. #jira UE-29345 - Crash occurs exiting the editor after enabling mesh paint mode and PIEing Change 2942947 on 2016/04/13 by Richard.TalbotWatkin Fixed crash when pasting a material function call node from one project to another in which it is not defined. #jira UE-27087 - Crash when pasting MaterialFunctionCall expressions into the material editor between projects Change 2943452 on 2016/04/14 by Richard.TalbotWatkin Updated F4 debug key binding to match what's in ShowFlags.cpp PR #2197 (contributed by mfortin-bhvr) Change 2943824 on 2016/04/14 by Alexis.Matte #jira UE-29090 Make sure we cannot open the color picker when a property is edit const Change 2943841 on 2016/04/14 by Alexis.Matte #jira UE-28924 tooltip was add for every hierarchy import option Change 2943927 on 2016/04/14 by Alexis.Matte #jira UE-29423 Add Obj support for scene importer Github PR #2272 Change 2943967 on 2016/04/14 by Richard.TalbotWatkin Added relevant fields from FBodyInstance to the FoliageType customizations. #jira UE-20138 - FoliageType has a FBodyInstance but only shows Collision Presets and not other FBodyInstance properties Change 2948397 on 2016/04/19 by Andrew.Rodham Moved FSlateIcon definition to SlateCore It was previously declared as SLATE_API, despite its header residing inside SlateCore. Reviewed by Jamie Dale. Change 2948805 on 2016/04/19 by Andrew.Rodham Editor: Deprecated FName UEdGraphNode::GetPaletteIcon(FLinearColor&); in favor of FSlateIcon UEdGraphNode::GetIconAndTint(FLinearColor&); to allow for icons in external style sets to be used. - Previously, all icons were assumed to reside within FEditorStyle, which is not the case and would create broken icons in the graph editor. All relevant code has been updated to use FSlateIcon structures instead of a simple name. - This change required a significant overhaul to FClassIconFinder to support FSlateIcons. To keep the API clean, FSlateIconFinder now deals with FSlateIcon class icon finding operations, and FClassIconFinder for the most part just adds actor specific logic. #jira UE-26502 Change 2950658 on 2016/04/20 by Alexis.Matte #jira UE-24333 Skinxx workflow, we now output an error if there is mix of material with skinxx and some with no skinxx suffix Change 2950663 on 2016/04/20 by Alexis.Matte #jira UE-29582 When exporting to fbx we have to export each material instance as one fbx material Change 2951240 on 2016/04/21 by Alexis.Matte #jira UE-28473 Make sure light are render properly after importing a fbx scene Change 2951421 on 2016/04/21 by Alexis.Matte #jira UE-29773 fbx skeletalmesh import now support mesh hierarchy Change 2955873 on 2016/04/26 by Richard.TalbotWatkin PR #2225: Fix working package directory from the launch profiles (Contributed by projectgheist) Change 2955965 on 2016/04/26 by Nick.Darnell Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 2956717 on 2016/04/26 by Andrew.Rodham Editor: World Outliner now correctly calls ProcessEditDelete on editor modes that have asked to process delete operations #jira UE-26968 Change 2956822 on 2016/04/26 by Andrew.Rodham Editor: Fixed actors not being removed from the scene outliner when they are added and removed on the same frame #jira UE-7777 Change 2956931 on 2016/04/26 by Nick.Darnell New Module - UATHelper - Moving the UAT launching code from the MainFrame module into a reusable module other modules can trigger. Change 2956932 on 2016/04/26 by Nick.Darnell Plugins - Now allowing you to package a plugin from the plugin browsing view. Still work in progress. Change 2957164 on 2016/04/26 by Nick.Darnell Hot Reload - Fixing hot reload, it no longer creates a temporary copy of the module manager. Making the copy constructor private on the module manager to prevent this in the future. Change 2957165 on 2016/04/26 by Nick.Darnell Fixing the Editor Mode plugin sample, it no longer provides a bad starting example for where to create your widgets. #jira UE-28456 Change2957510on 2016/04/27 by Nick.Darnell PR #2198: Git Plugin implement the Sync operation to update local files using the git pull --rebase command (Contributed by SRombauts) #jira UE-28763 Change 2957511 on 2016/04/27 by Andrew.Rodham Editor: Make favorites button on details panel non-focusable - This was preventing users being able to tab between value fields on the details panel Change 2957610 on 2016/04/27 by Nick.Darnell PR #1836: Git plugin: make initial commit when initializing new project (Contributed by SRombauts) #jira UE-24190 Change 2957667 on 2016/04/27 by Jamie.Dale Fixed crash that could happen in FTextLayout::GetLineViewIndexForTextLocation if passed a bad location #jira OR-18634 Change 2958035 on 2016/04/27 by Nick.Darnell Fixing the DesignerRebuild flag detection so that we can just refresh the slate widget without recreating the preview UObject, which causes the destruction of the details panel, and the slate widget recreation was the only part that was required. Change 2958272 on 2016/04/27 by Jamie.Dale Added FAssetData::GetTagValue to handle getting asset tag values in a type-correct way This allows type-conversion using LexicalConversion, and also has specializations for FString, FText, and FName. #jira UE-12096 Change 2958348 on 2016/04/27 by Jamie.Dale PR #2282: Slate font shutdown order fix (Contributed by FineRedMist) Change 2958352 on 2016/04/27 by Jamie.Dale Fixed the subtitle manager updating the wrong list of subtitles #jira UE-29511 Change 2958390 on 2016/04/27 by Jamie.Dale Removed some old placement-new style array insertions Change 2959360 on 2016/04/28 by Richard.TalbotWatkin Fixed potential crash when mesh painting actors whose geometry adapters are no longer registered. #jira UE-29615 - [CrashReport] UE4Editor_MeshPaint!FEdModeMeshPaint::DoPaint() [meshpaintedmode.cpp:1127] Change 2959724 on 2016/04/28 by Cody.Albert Merging hardware survey gating logic from 4.10 #jira UE-28666 Change 2959807 on 2016/04/28 by Cody.Albert Removed deprecated function call #jira UE-28666 Change 2959894 on 2016/04/28 by Cody.Albert Fix for scroll offset being clamped by content size, not scroll max #jira UE-20676 Change 2960048 on 2016/04/28 by Jamie.Dale Added FAssetData::GetTagValueRef to go along with FAssetData::GetTagValue #jira UE-12096 Change 2960782 on 2016/04/29 by Jamie.Dale Updating code to use the new FText aware asset registry tag functions #jira UE-12096 Change 2960885 on 2016/04/29 by Jamie.Dale Updating code to use the new FText aware asset registry tag functions #jira UE-12096 Change 2961170 on 2016/04/29 by Jamie.Dale Updating code to use the new FText aware asset registry tag functions #jira UE-12096 Change 2961171 on 2016/04/29 by Jamie.Dale Updating code to use the new FText aware asset registry tag functions #jira UE-12096 Change 2961173 on 2016/04/29 by Jamie.Dale Removed some inline duplication on the specialized template functions #jira UE-12096 Change 2963124 on 2016/05/02 by Jamie.Dale FExternalDragOperation can now contain both text and file data at the same time This better mirrors what the OS level drag-and-drop operations are capable of, and some applications will actually give you both bits of data at the same time. #jira UE-26585 Change 2963175 on 2016/05/02 by Jamie.Dale Updated some font editor tooltips to be more descriptive #jira UE-17429 Change 2963290 on 2016/05/02 by Jamie.Dale The Localise UAT command can now be run with a null localisation provider Change 2963305 on 2016/05/02 by Jamie.Dale Fixed minor typo Change 2963402 on 2016/05/02 by Jamie.Dale Cleaned up all the current localization key conflicts and warnings from gathering Engine code #jira UE-25833 Change 2963415 on 2016/05/02 by Jamie.Dale Rephrased a message that could generate a CIS warning #jira UE-25833 Change 2964184 on 2016/05/03 by Jamie.Dale Fixed duplicate "Font" entry in asset picker menu This was caused by PropertyCustomizationHelpers::GetNewAssetFactoriesForClasses using CanCreateNew rather than ShouldShowInNewMenu, as UFont has two factories, but one is supposed to be hidden from the UI. We also now make sure the factories are sorted by display name before being shown in the UI. #jira UE-24903 Change 2966108 on 2016/05/04 by Nick.Darnell Engine - Rearranging the order of ELoadingPhase's enums so that they match the loading order of modules. Change 2966113 on 2016/05/04 by Nick.Darnell [Engine Loop Change] UEngine now defines a Start() function, that subclasses can use to start game related things after initialization of the engine. This is done so that after the Init() call on UEngine, we can then perform a module load for the ELoadingPhase::PostEngineInit phase of loading, then inform the UEngine that it's time to start the game. Therefore, UGameEngine now tells the GameInstance to Start during this phase now. Change 2966121 on 2016/05/04 by Jamie.Dale Config writing improvements when dealing with property values This updates FConfigFile::ShouldExportQuotedString to make sure that a property value containing any characters that FParse::LineExtended will consume when parsing back in the config file (such as { and }, or a trailing \) cause the string to be quoted. This also adds FConfigFile::GenerateExportedPropertyLine to generate the INI key->value lines in a consistent and correctly escaped way, and makes sure that everything that writes out lines to a config file uses it. FConfigCacheIni::SetString and FConfigCacheIni::SetText have been updated to update the value even if it only differs by case. UObject::SaveConfig and UObject::LoadConfig have had some code whitespace fix-up (from a bad merge). Change 2966122 on 2016/05/04 by Jamie.Dale Added a setting to control dialogue wave audio filenames Change 2966481 on 2016/05/04 by Jamie.Dale PR #2336: BUGFIX: Selection of objects in the Content browser from WorldSettings (Contributed by projectgheist) Change 2966887 on 2016/05/04 by Jamie.Dale PR #2336: BUGFIX: Selection of objects in the Content browser from WorldSettings (Contributed by projectgheist) Change 2967488 on 2016/05/05 by Ben.Marsh Changes to support packaging plugins from the editor. * UBT now has an option to explicitly disable hot-reloading in any circumstances. * When running with -module arguments for a monolithic target, UBT will no longer try to relink the executable in source builds (so it's possible to compile plugin libs outside of an installed engine build without having already built UE4Game). * When packaging, a temporary host project is always generated in the output directory to avoid invalidating intermediates in the source directory. * An empty Config\FilterPlugin.ini file is written out with instructions on how to list additional files to package if it is not already present. Change 2967947 on 2016/05/05 by Nick.Darnell PR #2358: Properly display Mip Level Count and Format for UTexture2DDynamic Textures (Contributed by Allegorithmic) #jira UE-30371 Change 2968333 on 2016/05/05 by Jamie.Dale Fixed MultiLine not working with arrays of string or text properties - The detail customizations for FString and FText properties now read the meta-data off the correct property. - The UDS editor now lets you set the "MultiLine" meta-data on arrays of FString and FText properties. - Fixed changing the "MultiLine" flag on a UDS property not rebuilding the default value editor. - Fixed the default values panel in the UDS editor having a title area. #jira UE-30392 Change 2968999 on 2016/05/06 by Jamie.Dale Fixed infinite loop in the editor if a directory that is being watched is deleted #jira UE-30172 Change 2969105 on 2016/05/06 by Richard.TalbotWatkin Fixed issue where opening a submenu while the parent menu had a text box focused would lead to a crash. The graph node comment text widget now only dismisses all menus if the text commit info implies that it was committed by some user action. #jira UE-29086 - Crash When Typing a Node Comment and Hovering Over the Alignment Option Change 2969440 on 2016/05/06 by Jamie.Dale Significant performance improvements when pasting a large amount of text #jira UE-19712 Change 2969619 on 2016/05/06 by Andrew.Rodham Auto-reimport is now disabled inside an editor running in unattended mode Change 2969621 on 2016/05/06 by Jamie.Dale Added the ability to override the subtitle used on a dialogue wave This is useful for effort sounds, plus some other cases, such as characters speaking in a foreign language not known to the player. #jira UETOOL-795 Change 2970588 on 2016/05/09 by Chris.Wood Fix typo in operator expression in UEndUserSettings::SetSendAnonymousUsageDataToEpic() [UE-26958] - GitHub 2056 : Fixing typo in the operator #2056 Change 2971151 on 2016/05/09 by Chris.Wood Logging ensure fails as errors. Automated tests with ensure fails will be unsuccessful. [UE-19579] - If an ensure() fails within an automated test, the test can still show a positive result. [UE-26575] - GitHub 2030 : Add error-severity message to log on ensure. PR #2030 Change 2971267 on 2016/05/09 by Alexis.Matte Wrong parameter when calling GetImportOptions #jira UE-30299 Change 2972073 on 2016/05/10 by Richard.TalbotWatkin Fixed UModel methods which make surfaces as modified. #jira UE-28831 - Unable to undo material placement on BSP Change 2972329 on 2016/05/10 by Nick.Darnell Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 2972887 on 2016/05/10 by Alexis.Matte #jira UE-30167 We now import the geometric transform also when we uncheck the absolute transform in the vertex. Change 2973664 on 2016/05/11 by Nick.Darnell Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 2973717 on 2016/05/11 by Nick.Darnell Fixing compiler issues from main merge. #jira UE-30590 Change 2973846 on 2016/05/11 by Jamie.Dale Exposed FConfigValue::ExpandValue and added FConfigValue::CollapseValue These are both static and can be used to expand or collapse the macros used in our config files (mostly when dealing with paths), in code that has to deal with the config system, but isn't internal to the config system (mostly things that deal with default configs outside of UObjects). The old non-static version of FConfigValue::ExpandValue is now FConfigValue::ExpandValueInternal, which just calls FConfigValue::ExpandValue on SavedValue and ExpandedValue. This also changes some code that was using FString.Replace to use FString.ReplaceInline. This reduces allocations, and also allows us to avoid another string comparison to see whether the strings are identical (as ReplaceInline returns the number of replacements that were made). Change 2973847 on 2016/05/11 by Jamie.Dale Changing the loading phase in the localization dashboard now writes to the default config #jira UE-30482 Change 2973866 on 2016/05/11 by Jamie.Dale Deprecated some functions that were taking an unused position. These unused parameters caused confusion and lead to UE-30276. The old versions have been deprecated, and new versions without those parameters have been added. Existing code has been updated to call the non-deprecated version. - FViewportFrame::ResizeFrame - FSceneViewport::ResizeFrame - FSceneViewport::ResizeViewport [CL 2973886 by Nick Darnell in Main branch]
959 lines
26 KiB
C++
959 lines
26 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#include "AutomationControllerPrivatePCH.h"
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FAutomationReport::FAutomationReport(FAutomationTestInfo& InTestInfo, bool InIsParent)
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: bEnabled( false )
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, bIsParent(InIsParent)
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, bNodeExpandInUI(false)
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, bSelfPassesFilter(false)
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, SupportFlags(0)
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, TestInfo( InTestInfo )
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, bTrackingHistory(false)
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, NumRecordsToKeep(0)
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{
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// Enable smoke tests
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if ( TestInfo.GetTestFlags() == EAutomationTestFlags::SmokeFilter )
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{
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bEnabled = true;
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}
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if (!bIsParent)
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{
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LoadHistory();
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}
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}
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void FAutomationReport::Empty()
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{
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//release references to all child tests
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ChildReports.Empty();
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ChildReportNameHashes.Empty();
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FilteredChildReports.Empty();
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}
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FString FAutomationReport::GetAssetName() const
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{
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return TestInfo.GetTestParameter();
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}
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FString FAutomationReport::GetCommand() const
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{
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return TestInfo.GetTestName();
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}
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const FString& FAutomationReport::GetDisplayName() const
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{
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return TestInfo.GetDisplayName();
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}
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FString FAutomationReport::GetDisplayNameWithDecoration() const
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{
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FString FinalDisplayName = TestInfo.GetDisplayName();
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//if this is an internal leaf node and the "decoration" name is being requested
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if (ChildReports.Num())
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{
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int32 NumChildren = GetTotalNumChildren();
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//append on the number of child tests
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return TestInfo.GetDisplayName() + FString::Printf(TEXT(" (%d)"), NumChildren);
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}
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return FinalDisplayName;
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}
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int32 FAutomationReport::GetTotalNumChildren() const
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{
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int32 Total = 0;
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for (int32 ChildIndex = 0; ChildIndex < ChildReports.Num(); ++ChildIndex)
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{
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int ChildCount = ChildReports[ChildIndex]->GetTotalNumChildren();
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//Only count leaf nodes
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if (ChildCount == 0)
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{
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Total ++;
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}
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Total += ChildCount;
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}
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return Total;
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}
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void FAutomationReport::GetEnabledTestNames(TArray<FString>& OutEnabledTestNames, FString CurrentPath) const
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{
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//if this is a leaf and this test is enabled
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if ((ChildReports.Num() == 0) && IsEnabled())
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{
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const FString FullTestName = CurrentPath.Len() > 0 ? CurrentPath.AppendChar(TCHAR('.')) + TestInfo.GetDisplayName() : TestInfo.GetDisplayName();
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OutEnabledTestNames.Add(FullTestName);
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}
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else
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{
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if( !CurrentPath.IsEmpty() )
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{
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CurrentPath += TEXT(".");
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}
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CurrentPath += TestInfo.GetDisplayName();
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//recurse through the hierarchy
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for (int32 ChildIndex = 0; ChildIndex < ChildReports.Num(); ++ChildIndex)
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{
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ChildReports[ChildIndex]->GetEnabledTestNames(OutEnabledTestNames,CurrentPath);
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}
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}
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return;
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}
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void FAutomationReport::SetEnabledTests(const TArray<FString>& EnabledTests, FString CurrentPath)
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{
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if (ChildReports.Num() == 0)
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{
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//Find of the full name of this test and see if it is in our list
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const FString FullTestName = CurrentPath.Len() > 0 ? CurrentPath.AppendChar(TCHAR('.')) + TestInfo.GetDisplayName() : TestInfo.GetDisplayName();
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const bool bNewEnabled = EnabledTests.Contains(FullTestName);
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SetEnabled(bNewEnabled);
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}
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else
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{
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if( !CurrentPath.IsEmpty() )
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{
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CurrentPath += TEXT(".");
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}
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CurrentPath += TestInfo.GetDisplayName();
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//recurse through the hierarchy
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for (int32 ChildIndex = 0; ChildIndex < ChildReports.Num(); ++ChildIndex)
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{
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ChildReports[ChildIndex]->SetEnabledTests(EnabledTests,CurrentPath);
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}
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//Parent nodes should be checked if all of its children are
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const int32 TotalNumChildern = GetTotalNumChildren();
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const int32 EnabledChildren = GetEnabledTestsNum();
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bEnabled = (TotalNumChildern == EnabledChildren);
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}
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}
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int32 FAutomationReport::GetEnabledTestsNum() const
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{
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int32 Total = 0;
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//if this is a leaf and this test is enabled
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if ((ChildReports.Num() == 0) && IsEnabled())
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{
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Total++;
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}
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else
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{
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//recurse through the hierarchy
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for (int32 ChildIndex = 0; ChildIndex < ChildReports.Num(); ++ChildIndex)
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{
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Total += ChildReports[ChildIndex]->GetEnabledTestsNum();
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}
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}
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return Total;
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}
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bool FAutomationReport::IsEnabled() const
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{
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return bEnabled;
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}
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void FAutomationReport::SetEnabled(bool bShouldBeEnabled)
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{
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bEnabled = bShouldBeEnabled;
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//set children to the same value
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for (int32 ChildIndex = 0; ChildIndex < FilteredChildReports.Num(); ++ChildIndex)
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{
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FilteredChildReports[ChildIndex]->SetEnabled(bShouldBeEnabled);
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}
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}
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void FAutomationReport::SetSupport(const int32 ClusterIndex)
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{
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SupportFlags |= (1<<ClusterIndex);
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//ensure there is enough room in the array for status per platform
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for (int32 i = 0; i <= ClusterIndex; ++i)
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{
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//Make sure we have enough results for a single pass
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TArray<FAutomationTestResults> AutomationTestResult;
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AutomationTestResult.Add( FAutomationTestResults() );
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Results.Add( AutomationTestResult );
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}
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}
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bool FAutomationReport::IsSupported(const int32 ClusterIndex) const
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{
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return (SupportFlags & (1<<ClusterIndex)) ? true : false;
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}
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uint32 FAutomationReport::GetTestFlags( ) const
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{
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return TestInfo.GetTestFlags();
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}
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FString FAutomationReport::GetSourceFile() const
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{
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return TestInfo.GetSourceFile();
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}
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int32 FAutomationReport::GetSourceFileLine() const
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{
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return TestInfo.GetSourceFileLine();
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}
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void FAutomationReport::SetTestFlags( const uint32 InTestFlags)
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{
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TestInfo.AddTestFlags( InTestFlags );
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if ( InTestFlags == EAutomationTestFlags::SmokeFilter )
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{
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bEnabled = true;
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}
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}
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const bool FAutomationReport::IsParent()
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{
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return bIsParent;
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}
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const bool FAutomationReport::IsSmokeTest( )
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{
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return GetTestFlags( ) & EAutomationTestFlags::SmokeFilter ? true : false;
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|
}
|
|
|
|
bool FAutomationReport::SetFilter( TSharedPtr< AutomationFilterCollection > InFilter, const bool ParentPassedFilter )
|
|
{
|
|
//assume that this node and all its children fail to pass the filter test
|
|
bool bSelfOrChildPassedFilter = false;
|
|
|
|
//assume this node should not be expanded in the UI
|
|
bNodeExpandInUI = false;
|
|
|
|
//test for empty search string or matching search string
|
|
bSelfPassesFilter = InFilter->PassesAllFilters( SharedThis( this ) );
|
|
|
|
//clear the currently filtered tests array
|
|
FilteredChildReports.Empty();
|
|
|
|
//see if any children pass the filter
|
|
for( int32 ChildIndex = 0; ChildIndex < ChildReports.Num(); ++ChildIndex )
|
|
{
|
|
bool ThisChildPassedFilter = ChildReports[ChildIndex]->SetFilter( InFilter, bSelfPassesFilter );
|
|
|
|
if( ThisChildPassedFilter || bSelfPassesFilter || ParentPassedFilter )
|
|
{
|
|
FilteredChildReports.Add( ChildReports[ ChildIndex ] );
|
|
}
|
|
|
|
if ( bNodeExpandInUI == false && ThisChildPassedFilter == true )
|
|
{
|
|
// A child node has passed the filter, so we want to expand this node in the UI
|
|
bNodeExpandInUI = true;
|
|
}
|
|
}
|
|
|
|
//if we passed name, speed, and status tests
|
|
if( bSelfPassesFilter || bNodeExpandInUI )
|
|
{
|
|
//Passed the filter!
|
|
bSelfOrChildPassedFilter = true;
|
|
}
|
|
|
|
return bSelfOrChildPassedFilter;
|
|
}
|
|
|
|
TArray<TSharedPtr<IAutomationReport> >& FAutomationReport::GetFilteredChildren()
|
|
{
|
|
return FilteredChildReports;
|
|
}
|
|
|
|
TArray<TSharedPtr<IAutomationReport> >& FAutomationReport::GetChildReports()
|
|
{
|
|
return ChildReports;
|
|
}
|
|
|
|
void FAutomationReport::ClustersUpdated(const int32 NumClusters)
|
|
{
|
|
TestInfo.ResetNumDevicesRunningTest();
|
|
|
|
//Fixup Support flags
|
|
SupportFlags = 0;
|
|
for (int32 i = 0; i <= NumClusters; ++i)
|
|
{
|
|
SupportFlags |= (1<<i);
|
|
}
|
|
|
|
//Fixup Results array
|
|
if( NumClusters > Results.Num() )
|
|
{
|
|
for( int32 ClusterIndex = Results.Num(); ClusterIndex < NumClusters; ++ClusterIndex )
|
|
{
|
|
//Make sure we have enough results for a single pass
|
|
TArray<FAutomationTestResults> AutomationTestResult;
|
|
AutomationTestResult.Add( FAutomationTestResults() );
|
|
Results.Add( AutomationTestResult );
|
|
}
|
|
}
|
|
else if( NumClusters < Results.Num() )
|
|
{
|
|
Results.RemoveAt(NumClusters, Results.Num() - NumClusters);
|
|
}
|
|
|
|
//recurse to children
|
|
for (int32 ChildIndex = 0; ChildIndex < ChildReports.Num(); ++ChildIndex)
|
|
{
|
|
ChildReports[ChildIndex]->ClustersUpdated(NumClusters);
|
|
}
|
|
}
|
|
|
|
void FAutomationReport::ResetForExecution(const int32 NumTestPasses)
|
|
{
|
|
TestInfo.ResetNumDevicesRunningTest();
|
|
|
|
//if this test is enabled
|
|
if (IsEnabled())
|
|
{
|
|
for (int32 ClusterIndex = 0; ClusterIndex < Results.Num(); ++ClusterIndex)
|
|
{
|
|
//Make sure we have enough results
|
|
if( NumTestPasses > Results[ClusterIndex].Num() )
|
|
{
|
|
for(int32 PassCount = Results[ClusterIndex].Num(); PassCount < NumTestPasses; ++PassCount)
|
|
{
|
|
Results[ClusterIndex].Add( FAutomationTestResults() );
|
|
}
|
|
}
|
|
else if( NumTestPasses < Results[ClusterIndex].Num() )
|
|
{
|
|
Results[ClusterIndex].RemoveAt(NumTestPasses, Results[ClusterIndex].Num() - NumTestPasses);
|
|
}
|
|
|
|
for( int32 PassIndex = 0; PassIndex < Results[ClusterIndex].Num(); ++PassIndex)
|
|
{
|
|
//reset all stats
|
|
Results[ClusterIndex][PassIndex].State = EAutomationState::NotRun;
|
|
Results[ClusterIndex][PassIndex].Warnings.Empty();
|
|
Results[ClusterIndex][PassIndex].Errors.Empty();
|
|
}
|
|
}
|
|
}
|
|
//recurse to children
|
|
for (int32 ChildIndex = 0; ChildIndex < ChildReports.Num(); ++ChildIndex)
|
|
{
|
|
ChildReports[ChildIndex]->ResetForExecution(NumTestPasses);
|
|
}
|
|
}
|
|
|
|
|
|
void FAutomationReport::TrackHistory(const bool bShouldTrack, const int32 NumReportsToTrack)
|
|
{
|
|
bTrackingHistory = bShouldTrack;
|
|
NumRecordsToKeep = NumReportsToTrack;
|
|
|
|
if (bTrackingHistory && ChildReports.Num() == 0)
|
|
{
|
|
LoadHistory();
|
|
}
|
|
|
|
//recurse to children
|
|
for (auto& NextChildReport : ChildReports)
|
|
{
|
|
NextChildReport->TrackHistory(bTrackingHistory, NumRecordsToKeep);
|
|
}
|
|
}
|
|
|
|
|
|
void FAutomationReport::AddToHistory()
|
|
{
|
|
// Dictate the file path we are writing this run as history to.
|
|
const FDateTime FileDate = FDateTime::Now();
|
|
const FString FileName = GetDisplayName() + FileDate.ToString() + TEXT(".log");
|
|
const FString FileLocation = FPaths::ConvertRelativePathToFull(FPaths::AutomationLogDir()) + GetDisplayName();
|
|
const FString FullPath = FPaths::Combine(*FileLocation, *FileName);
|
|
|
|
// Write any Errors and Warnings to the log, if none, then simply report that it was successful.
|
|
if (FArchive* LogFile = IFileManager::Get().CreateFileWriter(*FullPath))
|
|
{
|
|
bool bExportedAnyErrors = false;
|
|
for (int32 ClusterIndex = 0; ClusterIndex < Results.Num(); ++ClusterIndex)
|
|
{
|
|
for (int32 PassIndex = 0; PassIndex < Results[ClusterIndex].Num(); ++PassIndex)
|
|
{
|
|
for (int32 ErrorIndex = 0; ErrorIndex < Results[ClusterIndex][PassIndex].Errors.Num(); ++ErrorIndex)
|
|
{
|
|
if (!bExportedAnyErrors)
|
|
{
|
|
bExportedAnyErrors = true;
|
|
|
|
FString ErrorIdentifier(TEXT("<<ERRORS>>"));
|
|
ErrorIdentifier += LINE_TERMINATOR;
|
|
|
|
LogFile->Serialize(TCHAR_TO_ANSI(*ErrorIdentifier), ErrorIdentifier.Len());
|
|
}
|
|
FString NextError = Results[ClusterIndex][PassIndex].Errors[ErrorIndex] + LINE_TERMINATOR;
|
|
LogFile->Serialize(TCHAR_TO_ANSI(*NextError), NextError.Len());
|
|
}
|
|
}
|
|
}
|
|
|
|
bool bExportedAnyWarnings = false;
|
|
for (int32 ClusterIndex = 0; ClusterIndex < Results.Num(); ++ClusterIndex)
|
|
{
|
|
for (int32 PassIndex = 0; PassIndex < Results[ClusterIndex].Num(); ++PassIndex)
|
|
{
|
|
for (int32 WarningIndex = 0; WarningIndex < Results[ClusterIndex][PassIndex].Warnings.Num(); ++WarningIndex)
|
|
{
|
|
if (!bExportedAnyWarnings)
|
|
{
|
|
bExportedAnyWarnings = true;
|
|
|
|
FString WarningIdentifier(TEXT("<<WARNINGS>>"));
|
|
WarningIdentifier += LINE_TERMINATOR;
|
|
|
|
LogFile->Serialize(TCHAR_TO_ANSI(*WarningIdentifier), WarningIdentifier.Len());
|
|
}
|
|
const FString NextWarning = Results[ClusterIndex][PassIndex].Warnings[WarningIndex] + LINE_TERMINATOR;
|
|
LogFile->Serialize(TCHAR_TO_ANSI(*NextWarning), NextWarning.Len());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bExportedAnyErrors == false && bExportedAnyWarnings == false)
|
|
{
|
|
FString SuccessIdentifier(TEXT("<<SUCCESS>>"));
|
|
SuccessIdentifier += LINE_TERMINATOR;
|
|
|
|
LogFile->Serialize(TCHAR_TO_ANSI(*SuccessIdentifier), SuccessIdentifier.Len());
|
|
}
|
|
|
|
LogFile->Close();
|
|
delete LogFile;
|
|
|
|
|
|
// Cache an automation history item for tracking in this session
|
|
TSharedRef<FAutomationHistoryItem> HistoryItem = MakeShareable(new FAutomationHistoryItem);
|
|
HistoryItem->LogLocation = FileName;
|
|
HistoryItem->RunDate = FileDate;
|
|
HistoryItem->RunResult =
|
|
(bExportedAnyErrors ? FAutomationHistoryItem::EAutomationHistoryResult::Errors :
|
|
(bExportedAnyWarnings ? FAutomationHistoryItem::EAutomationHistoryResult::Warnings :
|
|
FAutomationHistoryItem::EAutomationHistoryResult::Successful));
|
|
|
|
HistoryItems.Add(HistoryItem);
|
|
}
|
|
}
|
|
|
|
|
|
void FAutomationReport::MaintainHistory(TArray<FString>& InLogFiles)
|
|
{
|
|
// Find all the logs in this reports log location
|
|
const FString LogsLocation = FPaths::ConvertRelativePathToFull(FPaths::AutomationLogDir()) + GetDisplayName();
|
|
|
|
// Sort the logs in reverse chronological order
|
|
struct FLogSortPredicate
|
|
{
|
|
FString DisplayName;
|
|
FLogSortPredicate(const FString& InDisplayName) : DisplayName(InDisplayName) {}
|
|
|
|
/** Sort predicate operator */
|
|
bool operator ()(FString LHS, FString RHS) const
|
|
{
|
|
FString LogExt = TEXT(".log");
|
|
|
|
FString LHSDateStr = LHS.RightChop(DisplayName.Len());
|
|
LHSDateStr = LHSDateStr.LeftChop(LogExt.Len());
|
|
|
|
FDateTime LHSDate;
|
|
FDateTime::Parse(LHSDateStr, LHSDate);
|
|
|
|
FString RHSDateStr = RHS.RightChop(DisplayName.Len());
|
|
RHSDateStr = RHSDateStr.LeftChop(LogExt.Len());
|
|
|
|
FDateTime RHSDate;
|
|
FDateTime::Parse(RHSDateStr, RHSDate);
|
|
|
|
return LHSDate > RHSDate;
|
|
}
|
|
};
|
|
InLogFiles.Sort(FLogSortPredicate(GetDisplayName()));
|
|
|
|
// For logs, we keep the number equal to AutomationReportConstants::MaximumLogsToKeep around.
|
|
// This will mean that we can extend or history to see when changed within the report
|
|
for (int32 LogIndex = InLogFiles.Num() - 1; LogIndex >= AutomationReportConstants::MaximumLogsToKeep; LogIndex--)
|
|
{
|
|
check(IFileManager::Get().Delete(*FPaths::Combine(*LogsLocation, *InLogFiles[LogIndex])));
|
|
}
|
|
|
|
|
|
// Sort the history items in reverse chronological order
|
|
struct FHistorySortPredicate
|
|
{
|
|
FHistorySortPredicate() {}
|
|
|
|
/** Sort predicate operator */
|
|
bool operator ()(const TSharedPtr<FAutomationHistoryItem>& LHS, const TSharedPtr<FAutomationHistoryItem>& RHS) const
|
|
{
|
|
check(LHS.IsValid() && RHS.IsValid());
|
|
return LHS->RunDate > RHS->RunDate;
|
|
}
|
|
};
|
|
HistoryItems.Sort(FHistorySortPredicate());
|
|
|
|
for (int32 ItemIndex = HistoryItems.Num() - 1; ItemIndex >= NumRecordsToKeep; ItemIndex--)
|
|
{
|
|
HistoryItems.RemoveAt(ItemIndex);
|
|
}
|
|
}
|
|
|
|
|
|
void FAutomationReport::LoadHistory()
|
|
{
|
|
// Clear out the previous results before we rebuild our list
|
|
HistoryItems.Empty();
|
|
|
|
// Load the logs from this reports automation log location
|
|
const FString LogsLocation = FPaths::ConvertRelativePathToFull(FPaths::AutomationLogDir()) + GetDisplayName();
|
|
|
|
TArray<FString> LogFiles;
|
|
IFileManager::Get().FindFiles(LogFiles, *(LogsLocation / "*.log"), true, false);
|
|
|
|
for (FString& NextLogFile : LogFiles)
|
|
{
|
|
FString FileContents;
|
|
if (FFileHelper::LoadFileToString(FileContents, *FPaths::Combine(*LogsLocation, *NextLogFile)))
|
|
{
|
|
TSharedRef<FAutomationHistoryItem> HistoryItem = MakeShareable(new FAutomationHistoryItem);
|
|
|
|
// Cache the log location
|
|
HistoryItem->LogLocation = NextLogFile;
|
|
|
|
// Parse the date and time from the log name
|
|
{
|
|
FString LogExt = TEXT(".log");
|
|
|
|
FString DateStr = NextLogFile.RightChop(GetDisplayName().Len());
|
|
DateStr = DateStr.LeftChop(LogExt.Len());
|
|
|
|
FDateTime::Parse(DateStr, HistoryItem->RunDate);
|
|
}
|
|
|
|
// Parse whether the previous runs had errors, warnings or were successful
|
|
{
|
|
if (FileContents.StartsWith(TEXT("<<ERRORS>>")))
|
|
{
|
|
HistoryItem->RunResult = FAutomationHistoryItem::EAutomationHistoryResult::Errors;
|
|
}
|
|
else if (FileContents.StartsWith(TEXT("<<WARNINGS>>")))
|
|
{
|
|
HistoryItem->RunResult = FAutomationHistoryItem::EAutomationHistoryResult::Warnings;
|
|
}
|
|
else if (FileContents.StartsWith(TEXT("<<SUCCESS>>")))
|
|
{
|
|
HistoryItem->RunResult = FAutomationHistoryItem::EAutomationHistoryResult::Successful;
|
|
}
|
|
}
|
|
|
|
// Add our log to the tracking
|
|
HistoryItems.Add(HistoryItem);
|
|
}
|
|
}
|
|
|
|
// Do a pass on the existing logs for any we no longer wish to maintain.
|
|
if (LogFiles.Num())
|
|
{
|
|
MaintainHistory(LogFiles);
|
|
}
|
|
}
|
|
|
|
|
|
const TArray<TSharedPtr<FAutomationHistoryItem>>& FAutomationReport::GetHistory() const
|
|
{
|
|
return HistoryItems;
|
|
}
|
|
|
|
|
|
void FAutomationReport::SetResults( const int32 ClusterIndex, const int32 PassIndex, const FAutomationTestResults& InResults )
|
|
{
|
|
//verify this is a platform this test is aware of
|
|
check((ClusterIndex >= 0) && (ClusterIndex < Results.Num()));
|
|
check((PassIndex >= 0) && (PassIndex < Results[ClusterIndex].Num()));
|
|
|
|
if( InResults.State == EAutomationState::InProcess )
|
|
{
|
|
TestInfo.InformOfNewDeviceRunningTest();
|
|
}
|
|
|
|
Results[ ClusterIndex ][ PassIndex ] = InResults;
|
|
// Add an error report if none was received
|
|
if ( InResults.State == EAutomationState::Fail && InResults.Errors.Num() == 0 && InResults.Warnings.Num() == 0 )
|
|
{
|
|
Results[ClusterIndex][PassIndex].Errors.Add( "No Report Generated" );
|
|
}
|
|
|
|
// If we are tracking history, then export it.
|
|
if (bTrackingHistory && (InResults.State == EAutomationState::Success || InResults.State == EAutomationState::Fail))
|
|
{
|
|
AddToHistory();
|
|
//Remove find files as it was too expensive. And definitely too expensive for just updating one test
|
|
//MaintainHistory();
|
|
}
|
|
}
|
|
|
|
|
|
void FAutomationReport::GetCompletionStatus(const int32 ClusterIndex, const int32 PassIndex, FAutomationCompleteState& OutCompletionState)
|
|
{
|
|
//if this test is enabled and a leaf test
|
|
if (IsSupported(ClusterIndex) && (ChildReports.Num()==0))
|
|
{
|
|
EAutomationState::Type CurrentState = Results[ClusterIndex][PassIndex].State;
|
|
//Enabled and In-Process
|
|
if (IsEnabled())
|
|
{
|
|
OutCompletionState.TotalEnabled++;
|
|
if (CurrentState == EAutomationState::InProcess)
|
|
{
|
|
OutCompletionState.NumEnabledInProcess++;
|
|
}
|
|
}
|
|
|
|
//Warnings
|
|
if (Results[ClusterIndex][PassIndex].Warnings.Num() > 0)
|
|
{
|
|
IsEnabled() ? OutCompletionState.NumEnabledTestsWarnings++ : OutCompletionState.NumDisabledTestsWarnings++;
|
|
}
|
|
|
|
//Test results
|
|
if (CurrentState == EAutomationState::Success)
|
|
{
|
|
IsEnabled() ? OutCompletionState.NumEnabledTestsPassed++ : OutCompletionState.NumDisabledTestsPassed++;
|
|
}
|
|
else if (CurrentState == EAutomationState::Fail)
|
|
{
|
|
IsEnabled() ? OutCompletionState.NumEnabledTestsFailed++ : OutCompletionState.NumDisabledTestsFailed++;
|
|
}
|
|
else if( CurrentState == EAutomationState::NotEnoughParticipants )
|
|
{
|
|
IsEnabled() ? OutCompletionState.NumEnabledTestsCouldntBeRun++ : OutCompletionState.NumDisabledTestsCouldntBeRun++;
|
|
}
|
|
}
|
|
//recurse to children
|
|
for (int32 ChildIndex = 0; ChildIndex < ChildReports.Num(); ++ChildIndex)
|
|
{
|
|
ChildReports[ChildIndex]->GetCompletionStatus(ClusterIndex,PassIndex, OutCompletionState);
|
|
}
|
|
}
|
|
|
|
|
|
EAutomationState::Type FAutomationReport::GetState(const int32 ClusterIndex, const int32 PassIndex) const
|
|
{
|
|
if ((ClusterIndex >= 0) && (ClusterIndex < Results.Num()) &&
|
|
(PassIndex >= 0) && (PassIndex < Results[ClusterIndex].Num()))
|
|
{
|
|
return Results[ClusterIndex][PassIndex].State;
|
|
}
|
|
return EAutomationState::NotRun;
|
|
}
|
|
|
|
|
|
const FAutomationTestResults& FAutomationReport::GetResults( const int32 ClusterIndex, const int32 PassIndex )
|
|
{
|
|
return Results[ClusterIndex][PassIndex];
|
|
}
|
|
|
|
const int32 FAutomationReport::GetNumResults( const int32 ClusterIndex )
|
|
{
|
|
return Results[ClusterIndex].Num();
|
|
}
|
|
|
|
const int32 FAutomationReport::GetCurrentPassIndex( const int32 ClusterIndex )
|
|
{
|
|
int32 PassIndex = 1;
|
|
|
|
if( IsSupported(ClusterIndex) )
|
|
{
|
|
for(; PassIndex < Results[ClusterIndex].Num(); ++PassIndex )
|
|
{
|
|
if( Results[ClusterIndex][PassIndex].State == EAutomationState::NotRun )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return PassIndex - 1;
|
|
}
|
|
|
|
FString FAutomationReport::GetGameInstanceName( const int32 ClusterIndex )
|
|
{
|
|
return Results[ClusterIndex][0].GameInstance;
|
|
}
|
|
|
|
TSharedPtr<IAutomationReport> FAutomationReport::EnsureReportExists(FAutomationTestInfo& InTestInfo, const int32 ClusterIndex, const int32 NumPasses)
|
|
{
|
|
//Split New Test Name by the first "." found
|
|
FString NameToMatch = InTestInfo.GetDisplayName();
|
|
FString NameRemainder;
|
|
//if this is a leaf test (no ".")
|
|
if (!InTestInfo.GetDisplayName().Split(TEXT("."), &NameToMatch, &NameRemainder))
|
|
{
|
|
NameToMatch = InTestInfo.GetDisplayName();
|
|
}
|
|
|
|
if ( NameRemainder.Len() != 0 )
|
|
{
|
|
// Set the test info name to be the remaining string
|
|
InTestInfo.SetDisplayName( NameRemainder );
|
|
}
|
|
|
|
uint32 NameToMatchHash = GetTypeHash(NameToMatch);
|
|
|
|
TSharedPtr<IAutomationReport> MatchTest;
|
|
//check hash table first to see if it exists yet
|
|
if (ChildReportNameHashes.Contains(NameToMatchHash))
|
|
{
|
|
//go backwards. Most recent event most likely matches
|
|
int32 TestIndex = ChildReports.Num() - 1;
|
|
for (; TestIndex >= 0; --TestIndex)
|
|
{
|
|
//if the name matches
|
|
if (ChildReports[TestIndex]->GetDisplayName() == NameToMatch)
|
|
{
|
|
MatchTest = ChildReports[TestIndex];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//if there isn't already a test like this
|
|
if (!MatchTest.IsValid())
|
|
{
|
|
if ( NameRemainder.Len() == 0 )
|
|
{
|
|
// Create a new leaf node
|
|
MatchTest = MakeShareable(new FAutomationReport(InTestInfo));
|
|
}
|
|
else
|
|
{
|
|
// Create a parent node
|
|
FAutomationTestInfo ParentTestInfo( NameToMatch, "", InTestInfo.GetTestFlags(), InTestInfo.GetNumParticipantsRequired() ) ;
|
|
MatchTest = MakeShareable(new FAutomationReport(ParentTestInfo, true));
|
|
}
|
|
//make new test
|
|
ChildReports.Add(MatchTest);
|
|
ChildReportNameHashes.Add(NameToMatchHash, NameToMatchHash);
|
|
}
|
|
//mark this test as supported on a particular platform
|
|
MatchTest->SetSupport(ClusterIndex);
|
|
|
|
MatchTest->SetTestFlags( InTestInfo.GetTestFlags() );
|
|
MatchTest->SetNumParticipantsRequired( MatchTest->GetNumParticipantsRequired() > InTestInfo.GetNumParticipantsRequired() ? MatchTest->GetNumParticipantsRequired() : InTestInfo.GetNumParticipantsRequired() );
|
|
|
|
TSharedPtr<IAutomationReport> FoundTest;
|
|
//if this is a leaf node
|
|
if (NameRemainder.Len() == 0)
|
|
{
|
|
FoundTest = MatchTest;
|
|
}
|
|
else
|
|
{
|
|
//recurse to add to the proper layer
|
|
FoundTest = MatchTest->EnsureReportExists(InTestInfo, ClusterIndex, NumPasses);
|
|
}
|
|
|
|
return FoundTest;
|
|
}
|
|
|
|
|
|
TSharedPtr<IAutomationReport> FAutomationReport::GetNextReportToExecute(bool& bOutAllTestsComplete, const int32 ClusterIndex, const int32 PassIndex, const int32 NumDevicesInCluster)
|
|
{
|
|
TSharedPtr<IAutomationReport> NextReport;
|
|
//if this is not a leaf node
|
|
if (ChildReports.Num())
|
|
{
|
|
for (int32 ReportIndex = 0; ReportIndex < ChildReports.Num(); ++ReportIndex)
|
|
{
|
|
NextReport = ChildReports[ReportIndex]->GetNextReportToExecute(bOutAllTestsComplete, ClusterIndex, PassIndex, NumDevicesInCluster);
|
|
//if we found one, return it
|
|
if (NextReport.IsValid())
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//consider self
|
|
if (IsEnabled() && IsSupported(ClusterIndex))
|
|
{
|
|
EAutomationState::Type TestState = GetState(ClusterIndex,PassIndex);
|
|
//if any enabled test hasn't been run yet or is in process
|
|
if ((TestState != EAutomationState::Success) && (TestState != EAutomationState::Fail) && (TestState != EAutomationState::NotEnoughParticipants))
|
|
{
|
|
//make sure we announce we are NOT done with all tests
|
|
bOutAllTestsComplete = false;
|
|
}
|
|
if (TestState == EAutomationState::NotRun)
|
|
{
|
|
//Found one to run next
|
|
NextReport = AsShared();
|
|
}
|
|
}
|
|
}
|
|
return NextReport;
|
|
}
|
|
const bool FAutomationReport::HasErrors()
|
|
{
|
|
bool bHasErrors = false;
|
|
for (int32 ClusterIndex = 0; ClusterIndex < Results.Num(); ++ClusterIndex )
|
|
{
|
|
for( int32 PassIndex = 0; PassIndex < Results[ClusterIndex].Num(); ++PassIndex)
|
|
{
|
|
//if we want tests with errors and this test had them OR we want tests warnings and this test had them
|
|
if( Results[ ClusterIndex ][ PassIndex ].Errors.Num() )
|
|
{
|
|
//mark this test as having passed the results filter
|
|
bHasErrors = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return bHasErrors;
|
|
}
|
|
|
|
const bool FAutomationReport::HasWarnings()
|
|
{
|
|
bool bHasWarnings = false;
|
|
for (int32 ClusterIndex = 0; ClusterIndex < Results.Num(); ++ClusterIndex )
|
|
{
|
|
for( int32 PassIndex = 0; PassIndex < Results[ClusterIndex].Num(); ++PassIndex)
|
|
{
|
|
//if we want tests with errors and this test had them OR we want tests warnings and this test had them
|
|
if( Results[ ClusterIndex ][ PassIndex ].Warnings.Num() )
|
|
{
|
|
//mark this test as having passed the results filter
|
|
bHasWarnings = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return bHasWarnings;
|
|
}
|
|
|
|
|
|
const bool FAutomationReport::GetDurationRange(float& OutMinTime, float& OutMaxTime)
|
|
{
|
|
//assume we haven't found any tests that have completed successfully
|
|
OutMinTime = MAX_FLT;
|
|
OutMaxTime = 0.0f;
|
|
bool bAnyResultsFound = false;
|
|
|
|
//keep sum of all child tests
|
|
float ChildTotalMinTime = 0.0f;
|
|
float ChildTotalMaxTime = 0.0f;
|
|
for (int32 ReportIndex = 0; ReportIndex < ChildReports.Num(); ++ReportIndex)
|
|
{
|
|
float ChildMinTime = MAX_FLT;
|
|
float ChildMaxTime = 0.0f;
|
|
if (ChildReports[ReportIndex]->GetDurationRange(ChildMinTime, ChildMaxTime))
|
|
{
|
|
ChildTotalMinTime += ChildMinTime;
|
|
ChildTotalMaxTime += ChildMaxTime;
|
|
bAnyResultsFound = true;
|
|
}
|
|
}
|
|
|
|
//if any child test had valid timings
|
|
if (bAnyResultsFound)
|
|
{
|
|
OutMinTime = ChildTotalMinTime;
|
|
OutMaxTime = ChildTotalMaxTime;
|
|
}
|
|
|
|
for (int32 ClusterIndex = 0; ClusterIndex < Results.Num(); ++ClusterIndex )
|
|
{
|
|
for( int32 PassIndex = 0; PassIndex < Results[ClusterIndex].Num(); ++PassIndex)
|
|
{
|
|
//if we want tests with errors and this test had them OR we want tests warnings and this test had them
|
|
if( Results[ClusterIndex][PassIndex].State == EAutomationState::Success ||
|
|
Results[ClusterIndex][PassIndex].State == EAutomationState::Fail)
|
|
{
|
|
OutMinTime = FMath::Min(OutMinTime, Results[ClusterIndex][PassIndex].Duration );
|
|
OutMaxTime = FMath::Max(OutMaxTime, Results[ClusterIndex][PassIndex].Duration );
|
|
bAnyResultsFound = true;
|
|
}
|
|
}
|
|
}
|
|
return bAnyResultsFound;
|
|
}
|
|
|
|
|
|
const int32 FAutomationReport::GetNumDevicesRunningTest() const
|
|
{
|
|
return TestInfo.GetNumDevicesRunningTest();
|
|
}
|
|
|
|
|
|
const int32 FAutomationReport::GetNumParticipantsRequired() const
|
|
{
|
|
return TestInfo.GetNumParticipantsRequired();
|
|
}
|
|
|
|
|
|
void FAutomationReport::SetNumParticipantsRequired( const int32 NewCount )
|
|
{
|
|
TestInfo.SetNumParticipantsRequired( NewCount );
|
|
}
|
|
|
|
|
|
bool FAutomationReport::IncrementNetworkCommandResponses()
|
|
{
|
|
NumberNetworkResponsesReceived++;
|
|
return (NumberNetworkResponsesReceived == TestInfo.GetNumParticipantsRequired());
|
|
}
|
|
|
|
|
|
void FAutomationReport::ResetNetworkCommandResponses()
|
|
{
|
|
NumberNetworkResponsesReceived = 0;
|
|
}
|
|
|
|
|
|
const bool FAutomationReport::ExpandInUI() const
|
|
{
|
|
return bNodeExpandInUI;
|
|
}
|
|
|
|
|
|
void FAutomationReport::StopRunningTest()
|
|
{
|
|
if( IsEnabled() )
|
|
{
|
|
for( int32 ResultsIndex = 0; ResultsIndex < Results.Num(); ++ResultsIndex )
|
|
{
|
|
for( int32 PassIndex = 0; PassIndex < Results[ResultsIndex].Num(); ++PassIndex)
|
|
{
|
|
if( Results[ResultsIndex][PassIndex].State == EAutomationState::InProcess )
|
|
{
|
|
Results[ResultsIndex][PassIndex].State = EAutomationState::NotRun;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Recurse to children
|
|
for( int32 ChildIndex = 0; ChildIndex < ChildReports.Num(); ++ChildIndex )
|
|
{
|
|
ChildReports[ChildIndex]->StopRunningTest();
|
|
}
|
|
} |