Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidTargetPlatform/AndroidTargetPlatform.Build.cs
Matt Kuhlenschmidt 92eed46d3f Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
#rb none

[CL 3635882 by Matt Kuhlenschmidt in Dev-Geometry branch]
2017-09-11 10:43:35 -04:00

46 lines
948 B
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AndroidTargetPlatform : ModuleRules
{
public AndroidTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "Android";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
"AndroidDeviceDetection",
}
);
PublicIncludePaths.AddRange(
new string[]
{
"Runtime/Core/Public/Android"
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
PrivateIncludePathModuleNames.Add("TextureCompressor"); //@todo android: AndroidTargetPlatform.Build
}
Definitions.Add("WITH_OGGVORBIS=1");
PrivateIncludePaths.AddRange(
new string[]
{
"Developer/AndroidTargetPlatform/Classes",
"SessionServices"
}
);
}
}