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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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928e01df7d2c1c04f8e0ea942bd204d5810ee056
UnrealEngineUWP/Engine
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kiaran ritchie 928e01df7d Skeletal Mesh Editing interface (submitted on behalf of Benoit Gadreau)
#rb kiaran.ritchie
#preflight https://horde.devtools.epicgames.com/job/63d29c085354589b5c5e6c02
#JIRA https://jira.it.epicgames.com/browse/UE-178881

[CL 24467630 by kiaran ritchie in ue5-main branch]
2023-03-01 14:13:08 -05:00
..
Binaries
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Build
State Tree: Copy and paste State Tree states.
2023-03-01 10:10:00 -05:00
Config
fix Platform Texture name remaps should be done before Conditional Prefix
2023-02-27 14:02:31 -05:00
Documentation
Documentation for build tools
2023-03-01 00:42:22 -05:00
Extras
fix for UnrealVS TestAdapater not being able to parse test output
2023-02-28 14:32:08 -05:00
Platforms/Hololens
Fix exception when generating a solution with only VS2022 Preview installed while the hololens platform is available. Requesting the "Latest" toolchain will error if the standard release VS is not available while passing null instead will allow returning a preview version and won't error if no toolchain is available.
2023-02-28 15:51:23 -05:00
Plugins
Skeletal Mesh Editing interface (submitted on behalf of Benoit Gadreau)
2023-03-01 14:13:08 -05:00
Programs
…
Shaders
Fix missing BlueNoise resource binding/remapping for SingleLayerWater.
2023-03-01 12:34:08 -05:00
Source
Skeletal Mesh Editing interface (submitted on behalf of Benoit Gadreau)
2023-03-01 14:13:08 -05:00
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