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924044eb55fec37bb49eaa3239c03dffad2cb72c
UnrealEngineUWP/Engine/Source/Developer/AudioFormatRad
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dan thompson 499a55d23a Updating Rad Audio quality mapping to mostly be quality 5 since that's what it was tuned at, with some edges for fixing/adjusting per sound as needed.
#rb jimmy.smith

[CL 33531082 by dan thompson in ue5-main branch]
2024-05-08 18:04:08 -04:00
..
Private
Updating Rad Audio quality mapping to mostly be quality 5 since that's what it was tuned at, with some edges for fixing/adjusting per sound as needed.
2024-05-08 18:04:08 -04:00
AudioFormatRad.Build.cs
Moving USkeletalBodySetup out of "PhysicsEngine/PhysicsAsset.h" and into its own header "PhysicsEngine/SkeletalBodySetup.h"
2024-03-22 17:23:45 -04:00
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