Files
UnrealEngineUWP/Engine/Source/Developer/SourceCodeAccess/Private/SourceCodeAccessSettings.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

15 lines
420 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SourceCodeAccessSettings.generated.h"
UCLASS(config=EditorUserSettings)
class USourceCodeAccessSettings : public UObject
{
GENERATED_UCLASS_BODY()
/** The source code editor we prefer to use. */
UPROPERTY(Config, EditAnywhere, Category="Source Code Editor", meta=(DisplayName="Source Code Editor"))
FString PreferredAccessor;
};