Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxTargetPlatform/Classes/LinuxTargetSettings.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

30 lines
780 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxTargetSettings.h: Declares the ULinuxTargetSettings class.
=============================================================================*/
#pragma once
#include "LinuxTargetSettings.generated.h"
/**
* Implements the settings for the Android target platform.
*/
UCLASS(config=Engine, defaultconfig)
class LINUXTARGETPLATFORM_API ULinuxTargetSettings
: public UObject
{
public:
GENERATED_UCLASS_BODY()
/**
* The collection of RHI's we want to support on this platform.
* This is not always the full list of RHI we can support.
*/
UPROPERTY(EditAnywhere, config, Category=Rendering)
TArray<FString> TargetedRHIs;
};