Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreePropertyBindingCompiler.cpp
henrik karlsson 9183978e29 [Engine/Plugins]
* Removed includes (using IWYU) in private files

#preflight 63c79978ac35a0e9dabbe408
#rb none

[CL 23770038 by henrik karlsson in ue5-main branch]
2023-01-19 00:48:07 -05:00

709 lines
23 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "StateTreePropertyBindingCompiler.h"
#include "IPropertyAccessEditor.h"
#include "PropertyPathHelpers.h"
#include "StateTreeCompiler.h"
#include "StateTreeEditorPropertyBindings.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(StateTreePropertyBindingCompiler)
bool FStateTreePropertyBindingCompiler::Init(FStateTreePropertyBindings& InPropertyBindings, FStateTreeCompilerLog& InLog)
{
Log = &InLog;
PropertyBindings = &InPropertyBindings;
PropertyBindings->Reset();
SourceStructs.Reset();
return true;
}
bool FStateTreePropertyBindingCompiler::CompileBatch(const FStateTreeBindableStructDesc& TargetStruct, TConstArrayView<FStateTreeEditorPropertyBinding> EditorPropertyBindings, int32& OutBatchIndex)
{
check(Log);
check(PropertyBindings);
OutBatchIndex = INDEX_NONE;
StoreSourceStructs();
TArray<FStateTreePropertySegment> SourceSegments;
TArray<FStateTreePropertySegment> TargetSegments;
const int32 BindingsBegin = PropertyBindings->PropertyBindings.Num();
for (const FStateTreeEditorPropertyBinding& EditorBinding : EditorPropertyBindings)
{
if (EditorBinding.TargetPath.StructID != TargetStruct.ID)
{
continue;
}
// Source must be in the source array
const FGuid SourceStructID = EditorBinding.SourcePath.StructID;
const int32 SourceStructIdx = SourceStructs.IndexOfByPredicate([SourceStructID](const FStateTreeBindableStructDesc& Struct)
{
return (Struct.ID == SourceStructID);
});
if (SourceStructIdx == INDEX_NONE)
{
Log->Reportf(EMessageSeverity::Error, TargetStruct,
TEXT("Could not find a binding source."));
return false;
}
const FStateTreeBindableStructDesc& SourceStruct = SourceStructs[SourceStructIdx];
FStateTreePropertyBinding& NewBinding = PropertyBindings->PropertyBindings.AddDefaulted_GetRef();
SourceSegments.Reset();
TargetSegments.Reset();
// Resolve paths
const FProperty* SourceLeafProperty = nullptr;
int32 SourceLeafArrayIndex = INDEX_NONE;
if (!ResolvePropertyPath(SourceStruct, EditorBinding.SourcePath, SourceSegments, SourceLeafProperty, SourceLeafArrayIndex, Log, &TargetStruct))
{
Log->Reportf(EMessageSeverity::Error, TargetStruct,
TEXT("Could not resolve path to '%s:%s'."),
*SourceStruct.Name.ToString(), *EditorBinding.SourcePath.ToString());
return false;
}
// Destination container is set to 0, it is assumed to be passed in when doing the batch copy.
const FProperty* TargetLeafProperty = nullptr;
int32 TargetLeafArrayIndex = INDEX_NONE;
if (!ResolvePropertyPath(TargetStruct, EditorBinding.TargetPath, TargetSegments, TargetLeafProperty, TargetLeafArrayIndex, Log, &TargetStruct))
{
Log->Reportf(EMessageSeverity::Error, TargetStruct,
TEXT("Could not resolve path to '%s:%s'."),
*TargetStruct.Name.ToString(), *EditorBinding.TargetPath.ToString());
return false;
}
auto StorePropertyPath = [this, &TargetStruct](FStateTreePropertySegment& FirstPathSegment, TArray<FStateTreePropertySegment>& Segments) -> bool
{
// The path is empty when directly bound to the target struct.
if (Segments.IsEmpty())
{
return true;
}
FirstPathSegment = Segments[0];
FStateTreePropertySegment* PrevSegment = &FirstPathSegment;
for (int32 Index = 1; Index < Segments.Num(); Index++)
{
const int32 SegmentIndex = PropertyBindings->PropertySegments.Num();
FStateTreePropertySegment& NewSegment = PropertyBindings->PropertySegments.Add_GetRef(Segments[Index]);
if (const auto Validation = UE::StateTree::Compiler::IsValidIndex16(SegmentIndex); Validation.DidFail())
{
Validation.Log(*Log, TEXT("SegmentIndex"), TargetStruct);
return false;
}
PrevSegment->NextIndex = FStateTreeIndex16(SegmentIndex);
PrevSegment = &NewSegment;
}
return true;
};
if (!StorePropertyPath(NewBinding.SourcePath, SourceSegments))
{
return false;
}
if (!StorePropertyPath(NewBinding.TargetPath, TargetSegments))
{
return false;
}
if (const auto Validation = UE::StateTree::Compiler::IsValidIndex16(SourceStructIdx); Validation.DidFail())
{
Validation.Log(*Log, TEXT("SourceStructIdx"), TargetStruct);
return false;
}
NewBinding.SourceStructIndex = FStateTreeIndex16(SourceStructIdx);
NewBinding.CopyType = GetCopyType(SourceStruct.Struct, SourceLeafProperty, SourceLeafArrayIndex,
TargetStruct.Struct, TargetLeafProperty, TargetLeafArrayIndex);
if (NewBinding.CopyType == EStateTreePropertyCopyType::None)
{
Log->Reportf(EMessageSeverity::Error, TargetStruct,
TEXT("Could not resolve copy type for properties '%s:%s' and '%s:%s'."),
*SourceStruct.Name.ToString(), *EditorBinding.SourcePath.ToString(),
*TargetStruct.Name.ToString(), *EditorBinding.TargetPath.ToString());
return false;
}
}
const int32 BindingsEnd = PropertyBindings->PropertyBindings.Num();
if (BindingsBegin != BindingsEnd)
{
FStateTreePropCopyBatch& Batch = PropertyBindings->CopyBatches.AddDefaulted_GetRef();
Batch.TargetStruct = TargetStruct;
Batch.BindingsBegin = IntCastChecked<uint16>(BindingsBegin);
Batch.BindingsEnd = IntCastChecked<uint16>(BindingsEnd);
OutBatchIndex = PropertyBindings->CopyBatches.Num() - 1;
}
return true;
}
void FStateTreePropertyBindingCompiler::Finalize()
{
StoreSourceStructs();
}
int32 FStateTreePropertyBindingCompiler::AddSourceStruct(const FStateTreeBindableStructDesc& SourceStruct)
{
SourceStructs.Add(SourceStruct);
return SourceStructs.Num() - 1;
}
int32 FStateTreePropertyBindingCompiler::GetSourceStructIndexByID(const FGuid& ID) const
{
return SourceStructs.IndexOfByPredicate([ID](const FStateTreeBindableStructDesc& Structs) { return (Structs.ID == ID); });
}
EStateTreePropertyCopyType FStateTreePropertyBindingCompiler::GetCopyType(const UStruct* SourceStruct, const FProperty* SourceProperty, const int32 SourceArrayIndex,
const UStruct* TargetStruct, const FProperty* TargetProperty, const int32 TargetArrayIndex) const
{
if (SourceProperty == nullptr)
{
// Copy directly from the source struct, target must be.
if (const FStructProperty* StructProperty = CastField<FStructProperty>(TargetProperty))
{
if (StructProperty->Struct == SourceStruct)
{
return EStateTreePropertyCopyType::CopyStruct;
}
}
else if (const FObjectPropertyBase* ObjectProperty = CastField<FObjectPropertyBase>(TargetProperty))
{
if (SourceStruct->IsChildOf(ObjectProperty->PropertyClass))
{
return EStateTreePropertyCopyType::CopyObject;
}
}
return EStateTreePropertyCopyType::None;
}
if (const FArrayProperty* SourceArrayProperty = CastField<FArrayProperty>(SourceProperty))
{
// use the array's inner property if we are not trying to copy the whole array
if (SourceArrayIndex != INDEX_NONE)
{
SourceProperty = SourceArrayProperty->Inner;
}
}
if (const FArrayProperty* TargetArrayProperty = CastField<FArrayProperty>(TargetProperty))
{
// use the array's inner property if we are not trying to copy the whole array
if (TargetArrayIndex != INDEX_NONE)
{
TargetProperty = TargetArrayProperty->Inner;
}
}
// Handle FStateTreeStructRef
if (const FStructProperty* TargetStructProperty = CastField<const FStructProperty>(TargetProperty))
{
if (TargetStructProperty->Struct == TBaseStructure<FStateTreeStructRef>::Get())
{
if (const FStructProperty* SourceStructProperty = CastField<const FStructProperty>(SourceProperty))
{
// FStateTreeStructRef to FStateTreeStructRef is copied as usual.
if (SourceStructProperty->Struct != TBaseStructure<FStateTreeStructRef>::Get())
{
return EStateTreePropertyCopyType::StructReference;
}
}
}
}
const EPropertyAccessCompatibility Compatibility = GetPropertyCompatibility(SourceProperty, TargetProperty);
// Extract underlying types for enums
if (const FEnumProperty* EnumPropertyA = CastField<const FEnumProperty>(SourceProperty))
{
SourceProperty = EnumPropertyA->GetUnderlyingProperty();
}
if (const FEnumProperty* EnumPropertyB = CastField<const FEnumProperty>(TargetProperty))
{
TargetProperty = EnumPropertyB->GetUnderlyingProperty();
}
if (Compatibility == EPropertyAccessCompatibility::Compatible)
{
if (CastField<FNameProperty>(TargetProperty))
{
return EStateTreePropertyCopyType::CopyName;
}
else if (CastField<FBoolProperty>(TargetProperty))
{
return EStateTreePropertyCopyType::CopyBool;
}
else if (CastField<FStructProperty>(TargetProperty))
{
return EStateTreePropertyCopyType::CopyStruct;
}
else if (CastField<FObjectPropertyBase>(TargetProperty))
{
return EStateTreePropertyCopyType::CopyObject;
}
else if (CastField<FArrayProperty>(TargetProperty) && TargetProperty->HasAnyPropertyFlags(CPF_EditFixedSize))
{
// only apply array copying rules if the destination array is fixed size, otherwise it will be 'complex'
return EStateTreePropertyCopyType::CopyFixedArray;
}
else if (TargetProperty->PropertyFlags & CPF_IsPlainOldData)
{
return EStateTreePropertyCopyType::CopyPlain;
}
else
{
return EStateTreePropertyCopyType::CopyComplex;
}
}
else if (Compatibility == EPropertyAccessCompatibility::Promotable)
{
if (SourceProperty->IsA<FBoolProperty>())
{
if (TargetProperty->IsA<FByteProperty>())
{
return EStateTreePropertyCopyType::PromoteBoolToByte;
}
else if (TargetProperty->IsA<FIntProperty>())
{
return EStateTreePropertyCopyType::PromoteBoolToInt32;
}
else if (TargetProperty->IsA<FUInt32Property>())
{
return EStateTreePropertyCopyType::PromoteBoolToUInt32;
}
else if (TargetProperty->IsA<FInt64Property>())
{
return EStateTreePropertyCopyType::PromoteBoolToInt64;
}
else if (TargetProperty->IsA<FFloatProperty>())
{
return EStateTreePropertyCopyType::PromoteBoolToFloat;
}
else if (TargetProperty->IsA<FDoubleProperty>())
{
return EStateTreePropertyCopyType::PromoteBoolToDouble;
}
}
else if (SourceProperty->IsA<FByteProperty>())
{
if (TargetProperty->IsA<FIntProperty>())
{
return EStateTreePropertyCopyType::PromoteByteToInt32;
}
else if (TargetProperty->IsA<FUInt32Property>())
{
return EStateTreePropertyCopyType::PromoteByteToUInt32;
}
else if (TargetProperty->IsA<FInt64Property>())
{
return EStateTreePropertyCopyType::PromoteByteToInt64;
}
else if (TargetProperty->IsA<FFloatProperty>())
{
return EStateTreePropertyCopyType::PromoteByteToFloat;
}
else if (TargetProperty->IsA<FDoubleProperty>())
{
return EStateTreePropertyCopyType::PromoteByteToDouble;
}
}
else if (SourceProperty->IsA<FIntProperty>())
{
if (TargetProperty->IsA<FInt64Property>())
{
return EStateTreePropertyCopyType::PromoteInt32ToInt64;
}
else if (TargetProperty->IsA<FFloatProperty>())
{
return EStateTreePropertyCopyType::PromoteInt32ToFloat;
}
else if (TargetProperty->IsA<FDoubleProperty>())
{
return EStateTreePropertyCopyType::PromoteInt32ToDouble;
}
}
else if (SourceProperty->IsA<FUInt32Property>())
{
if (TargetProperty->IsA<FInt64Property>())
{
return EStateTreePropertyCopyType::PromoteUInt32ToInt64;
}
else if (TargetProperty->IsA<FFloatProperty>())
{
return EStateTreePropertyCopyType::PromoteUInt32ToFloat;
}
else if (TargetProperty->IsA<FDoubleProperty>())
{
return EStateTreePropertyCopyType::PromoteUInt32ToDouble;
}
}
else if (SourceProperty->IsA<FFloatProperty>())
{
if (TargetProperty->IsA<FIntProperty>())
{
return EStateTreePropertyCopyType::PromoteFloatToInt32;
}
else if (TargetProperty->IsA<FInt64Property>())
{
return EStateTreePropertyCopyType::PromoteFloatToInt64;
}
else if (TargetProperty->IsA<FDoubleProperty>())
{
return EStateTreePropertyCopyType::PromoteFloatToDouble;
}
}
else if (SourceProperty->IsA<FDoubleProperty>())
{
if (TargetProperty->IsA<FIntProperty>())
{
return EStateTreePropertyCopyType::DemoteDoubleToInt32;
}
else if (TargetProperty->IsA<FInt64Property>())
{
return EStateTreePropertyCopyType::DemoteDoubleToInt64;
}
else if (TargetProperty->IsA<FFloatProperty>())
{
return EStateTreePropertyCopyType::DemoteDoubleToFloat;
}
}
}
ensureMsgf(false, TEXT("Couldnt determine property copy type (%s -> %s)"), *SourceProperty->GetNameCPP(), *TargetProperty->GetNameCPP());
return EStateTreePropertyCopyType::None;
}
bool FStateTreePropertyBindingCompiler::ResolvePropertyPath(const FStateTreeBindableStructDesc& InStructDesc, const FStateTreeEditorPropertyPath& InPath,
TArray<FStateTreePropertySegment>& OutSegments, const FProperty*& OutLeafProperty, int32& OutLeafArrayIndex,
FStateTreeCompilerLog* InLog, const FStateTreeBindableStructDesc* InLogContextStruct)
{
if (!InPath.IsValid())
{
if (InLog != nullptr && InLogContextStruct != nullptr)
{
InLog->Reportf(EMessageSeverity::Error, *InLogContextStruct,
TEXT("Invalid path '%s:%s'."),
*InStructDesc.Name.ToString(), *InPath.ToString());
}
return false;
}
// If the path is empty, we're pointing directly at the source struct.
if (InPath.Path.Num() == 0)
{
OutLeafProperty = nullptr;
OutLeafArrayIndex = INDEX_NONE;
return true;
}
const UStruct* CurrentStruct = InStructDesc.Struct;
const FProperty* LeafProperty = nullptr;
int32 LeafArrayIndex = INDEX_NONE;
bool bResult = true;
for (int32 SegmentIndex = 0; SegmentIndex < InPath.Path.Num(); SegmentIndex++)
{
const FString& SegmentString = InPath.Path[SegmentIndex];
const TCHAR* PropertyNamePtr = nullptr;
int32 PropertyNameLength = 0;
int32 ArrayIndex = INDEX_NONE;
PropertyPathHelpers::FindFieldNameAndArrayIndex(SegmentString.Len(), *SegmentString, PropertyNameLength, &PropertyNamePtr, ArrayIndex);
ensure(PropertyNamePtr != nullptr);
FString PropertyNameString(PropertyNameLength, PropertyNamePtr);
const FName PropertyName = FName(*PropertyNameString, FNAME_Find);
const bool bFinalSegment = SegmentIndex == (InPath.Path.Num() - 1);
if (CurrentStruct == nullptr)
{
if (InLog != nullptr && InLogContextStruct != nullptr)
{
InLog->Reportf(EMessageSeverity::Error, *InLogContextStruct,
TEXT("Malformed path '%s:%s'."),
*InStructDesc.Name.ToString(), *InPath.ToString(SegmentIndex, TEXT("<"), TEXT(">")));
}
bResult = false;
break;
}
const FProperty* Property = CurrentStruct->FindPropertyByName(PropertyName);
if (Property == nullptr)
{
// TODO: use core redirects to fix up the name.
if (InLog != nullptr && InLogContextStruct != nullptr)
{
InLog->Reportf(EMessageSeverity::Error, *InLogContextStruct,
TEXT("Malformed path '%s:%s', could not find property '%s%s.%s'."),
*InStructDesc.Name.ToString(), *InPath.ToString(SegmentIndex, TEXT("<"), TEXT(">")),
CurrentStruct->GetPrefixCPP(), *CurrentStruct->GetName(), *PropertyName.ToString());
}
bResult = false;
break;
}
if (const auto Validation = UE::StateTree::Compiler::IsValidIndex16(ArrayIndex); Validation.DidFail())
{
if (InLog != nullptr)
{
Validation.Log(*InLog, TEXT("ArrayIndex"), InStructDesc);
}
return false;
}
FStateTreePropertySegment& Segment = OutSegments.AddDefaulted_GetRef();
Segment.Name = PropertyName;
Segment.ArrayIndex = FStateTreeIndex16(ArrayIndex);
// Check to see if it is an array access first
const FArrayProperty* ArrayProperty = CastField<FArrayProperty>(Property);
if (ArrayProperty != nullptr && ArrayIndex != INDEX_NONE)
{
// It is an array, now check to see if this is an array of structures
if (const FStructProperty* ArrayOfStructsProperty = CastField<FStructProperty>(ArrayProperty->Inner))
{
Segment.Type = EStateTreePropertyAccessType::IndexArray;
CurrentStruct = ArrayOfStructsProperty->Struct;
}
// if it's not an array of structs, maybe it's an array of objects
else if (const FObjectPropertyBase* ArrayOfObjectsProperty = CastField<FObjectPropertyBase>(ArrayProperty->Inner))
{
Segment.Type = EStateTreePropertyAccessType::IndexArray;
CurrentStruct = ArrayOfObjectsProperty->PropertyClass;
if (!bFinalSegment)
{
// Object arrays need an object dereference adding if non-leaf
FStateTreePropertySegment& ExtraSegment = OutSegments.AddDefaulted_GetRef();
ExtraSegment.ArrayIndex = FStateTreeIndex16(0);
ExtraSegment.Type = EStateTreePropertyAccessType::Object;
const FProperty* InnerProperty = ArrayProperty->Inner;
if (const FObjectProperty* ObjectProperty = CastField<FObjectProperty>(InnerProperty))
{
ExtraSegment.Type = EStateTreePropertyAccessType::Object;
}
else if (const FWeakObjectProperty* WeakObjectProperty = CastField<FWeakObjectProperty>(InnerProperty))
{
ExtraSegment.Type = EStateTreePropertyAccessType::WeakObject;
}
else if (const FSoftObjectProperty* SoftObjectProperty = CastField<FSoftObjectProperty>(InnerProperty))
{
ExtraSegment.Type = EStateTreePropertyAccessType::SoftObject;
}
}
}
else
{
Segment.Type = EStateTreePropertyAccessType::IndexArray;
Segment.ArrayIndex = FStateTreeIndex16(ArrayIndex);
CurrentStruct = nullptr;
}
}
// Leaf segments all get treated the same, plain, array, struct or object. Copy type is figured out separately.
else if (bFinalSegment)
{
Segment.Type = EStateTreePropertyAccessType::Offset;
CurrentStruct = nullptr;
}
// Check to see if this is a simple structure (eg. not an array of structures)
else if (const FStructProperty* StructProperty = CastField<FStructProperty>(Property))
{
Segment.Type = EStateTreePropertyAccessType::Offset;
CurrentStruct = StructProperty->Struct;
}
// Check to see if this is a simple object (eg. not an array of objects)
else if (const FObjectProperty* ObjectProperty = CastField<FObjectProperty>(Property))
{
Segment.Type = EStateTreePropertyAccessType::Object;
CurrentStruct = ObjectProperty->PropertyClass;
}
// Check to see if this is a simple weak object property (eg. not an array of weak objects).
else if (const FWeakObjectProperty* WeakObjectProperty = CastField<FWeakObjectProperty>(Property))
{
Segment.Type = EStateTreePropertyAccessType::WeakObject;
CurrentStruct = WeakObjectProperty->PropertyClass;
}
// Check to see if this is a simple soft object property (eg. not an array of soft objects).
else if (const FSoftObjectProperty* SoftObjectProperty = CastField<FSoftObjectProperty>(Property))
{
Segment.Type = EStateTreePropertyAccessType::SoftObject;
CurrentStruct = SoftObjectProperty->PropertyClass;
}
else
{
if (InLog != nullptr && InLogContextStruct != nullptr)
{
InLog->Reportf(EMessageSeverity::Error, *InLogContextStruct,
TEXT("Unsupported segment %s in path '%s:%s'."),
*InStructDesc.Name.ToString(), *InPath.ToString(SegmentIndex, TEXT("<"), TEXT(">")),
*Property->GetCPPType(), *InStructDesc.Name.ToString(), *InPath.ToString(SegmentIndex, TEXT("<"), TEXT(">")));
}
bResult = false;
break;
}
if (bFinalSegment)
{
LeafProperty = Property;
LeafArrayIndex = ArrayIndex;
}
}
if (!bResult)
{
return false;
}
OutLeafProperty = LeafProperty;
OutLeafArrayIndex = LeafArrayIndex;
return true;
}
EPropertyAccessCompatibility FStateTreePropertyBindingCompiler::GetPropertyCompatibility(const FProperty* FromProperty, const FProperty* ToProperty)
{
if (FromProperty == ToProperty)
{
return EPropertyAccessCompatibility::Compatible;
}
if (FromProperty == nullptr || ToProperty == nullptr)
{
return EPropertyAccessCompatibility::Incompatible;
}
// Special case for object properties since InPropertyA->SameType(InPropertyB) requires both properties to be of the exact same class.
// In our case we want to be able to bind a source property if its class is a child of the target property class.
if (FromProperty->IsA<FObjectPropertyBase>() && ToProperty->IsA<FObjectPropertyBase>())
{
const FObjectPropertyBase* SourceProperty = CastField<FObjectPropertyBase>(FromProperty);
const FObjectPropertyBase* TargetProperty = CastField<FObjectPropertyBase>(ToProperty);
return (SourceProperty->PropertyClass->IsChildOf(TargetProperty->PropertyClass)) ? EPropertyAccessCompatibility::Compatible : EPropertyAccessCompatibility::Incompatible;
}
// When copying to an enum property, expect FromProperty to be the same enum.
auto GetPropertyEnum = [](const FProperty* Property) -> const UEnum*
{
if (const FByteProperty* ByteProperty = CastField<FByteProperty>(Property))
{
return ByteProperty->GetIntPropertyEnum();
}
if (const FEnumProperty* EnumProperty = CastField<FEnumProperty>(Property))
{
return EnumProperty->GetEnum();
}
return nullptr;
};
if (const UEnum* ToPropertyEnum = GetPropertyEnum(ToProperty))
{
const UEnum* FromPropertyEnum = GetPropertyEnum(FromProperty);
return (ToPropertyEnum == FromPropertyEnum) ? EPropertyAccessCompatibility::Compatible : EPropertyAccessCompatibility::Incompatible;
}
// Allow source enums to be promoted to numbers.
if (const FEnumProperty* EnumPropertyA = CastField<const FEnumProperty>(FromProperty))
{
FromProperty = EnumPropertyA->GetUnderlyingProperty();
}
if (FromProperty->SameType(ToProperty))
{
return EPropertyAccessCompatibility::Compatible;
}
else
{
// Not directly compatible, check for promotions
if (FromProperty->IsA<FBoolProperty>())
{
if (ToProperty->IsA<FByteProperty>()
|| ToProperty->IsA<FIntProperty>()
|| ToProperty->IsA<FUInt32Property>()
|| ToProperty->IsA<FInt64Property>()
|| ToProperty->IsA<FFloatProperty>()
|| ToProperty->IsA<FDoubleProperty>())
{
return EPropertyAccessCompatibility::Promotable;
}
}
else if (FromProperty->IsA<FByteProperty>())
{
if (ToProperty->IsA<FIntProperty>()
|| ToProperty->IsA<FUInt32Property>()
|| ToProperty->IsA<FInt64Property>()
|| ToProperty->IsA<FFloatProperty>()
|| ToProperty->IsA<FDoubleProperty>())
{
return EPropertyAccessCompatibility::Promotable;
}
}
else if (FromProperty->IsA<FIntProperty>())
{
if (ToProperty->IsA<FInt64Property>()
|| ToProperty->IsA<FFloatProperty>()
|| ToProperty->IsA<FDoubleProperty>())
{
return EPropertyAccessCompatibility::Promotable;
}
}
else if (FromProperty->IsA<FUInt32Property>())
{
if (ToProperty->IsA<FInt64Property>()
|| ToProperty->IsA<FFloatProperty>()
|| ToProperty->IsA<FDoubleProperty>())
{
return EPropertyAccessCompatibility::Promotable;
}
}
else if (FromProperty->IsA<FFloatProperty>())
{
if (ToProperty->IsA<FIntProperty>()
|| ToProperty->IsA<FInt64Property>()
|| ToProperty->IsA<FDoubleProperty>())
{
return EPropertyAccessCompatibility::Promotable;
}
}
else if (FromProperty->IsA<FDoubleProperty>())
{
if (ToProperty->IsA<FIntProperty>()
|| ToProperty->IsA<FInt64Property>()
|| ToProperty->IsA<FFloatProperty>())
{
return EPropertyAccessCompatibility::Promotable;
}
}
}
return EPropertyAccessCompatibility::Incompatible;
}
void FStateTreePropertyBindingCompiler::StoreSourceStructs()
{
// Check that existing structs are compatible
check(PropertyBindings->SourceStructs.Num() <= SourceStructs.Num());
for (int32 i = 0; i < PropertyBindings->SourceStructs.Num(); i++)
{
check(PropertyBindings->SourceStructs[i] == SourceStructs[i]);
}
// Add new
if (SourceStructs.Num() > PropertyBindings->SourceStructs.Num())
{
for (int32 i = PropertyBindings->SourceStructs.Num(); i < SourceStructs.Num(); i++)
{
PropertyBindings->SourceStructs.Add(SourceStructs[i]);
}
}
}