Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeToolMenuContext.h
mikko mononen 3077ab6616 StateTree: Commandlet to compile all StateTree assets
- Added StateTreeCompileAllCommandlet
- Fixed StateTree editor compile button indication

#jira UE-151007 UE-150881 UE-150883 UE-149897
#rb Yoan.StAmant
#preflight 627e31b9d445061f2a881a4f

[CL 20179071 by mikko mononen in ue5-main branch]
2022-05-13 06:32:28 -04:00

19 lines
369 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Object.h"
#include "Templates/SharedPointer.h"
#include "StateTreeToolMenuContext.generated.h"
class FStateTreeEditor;
UCLASS()
class STATETREEEDITORMODULE_API UStateTreeToolMenuContext : public UObject
{
GENERATED_BODY()
public:
TWeakPtr<FStateTreeEditor> StateTreeEditor;
};