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9171aa08258a01d5a04601bcd62f9be89e149321
UnrealEngineUWP/Engine/Source/Runtime/TextureUtilitiesCommon
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charles bloom f1793df3f5 fix UDIM parser incorrectly treating large numbers like 4096 as UDIM which then led to hard crashes making VT with too many pixels
UDIM valid range is 1001 to 1100 only
#rb fabian.giesen, Julien.StJean

[CL 31813679 by charles bloom in ue5-main branch]
2024-02-26 14:57:44 -05:00
..
Private
fix UDIM parser incorrectly treating large numbers like 4096 as UDIM which then led to hard crashes making VT with too many pixels
2024-02-26 14:57:44 -05:00
Public
fix UDIM parser incorrectly treating large numbers like 4096 as UDIM which then led to hard crashes making VT with too many pixels
2024-02-26 14:57:44 -05:00
TextureUtilitiesCommon.build.cs
…
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