Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore
bob tellez b9a0ee14a3 [Backout] - CL31423450
[FYI] dan.elksnitis
Original CL Desc
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[shaders]
- store shadertype associations for each shader in a shadermap in the editor only data
- output a debug artifact containing per-shadertype permutation/memory stats; note that this is not directly representative of final shader memory usage since it doesn't account for shader library deduplication or shader library chunk re-duplication; it is only intended to be used as a tool for tracking/identifying shader growth due to added/modified shadertypes
- remove the old "dumpshadercodestats" path from the shader library, as well as the stats tracking "unique" shaders and shader memory; the former is no longer used and the latter does not correctly account for library chunking
- bump shader version due to shadermap editoronly data change

#rb Arciel.Rekman

[CL 31780302 by bob tellez in ue5-main branch]
2024-02-23 17:25:34 -05:00
..
2024-02-23 17:25:34 -05:00
2024-02-23 17:25:34 -05:00