Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache
steve robb fdd30297da FNames can now be constructed with UTF8CHAR strings.
UTF-8 support added to FString::AppendChars() and made able to correctly handle variably-encoded source strings (both wider and narrower than TCHAR).
FUTF8ToTCHAR now accepts either UTF8CHAR* or ANSICHAR* for better compatibility.
FUtf8StringView now binds to UTF8CHAR* or any UTF8CHAR range, and can be constructed via a _U8SV string literal suffix.
CompactBinary now supports UTF-8.
Miscellaneous other UTF8CHAR fixes.

#rb devin.doucette

#ROBOMERGE-SOURCE: CL 17017066 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)

[CL 17017071 by steve robb in ue5-release-engine-test branch]
2021-08-02 12:15:42 -04:00
..