Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/FunctionalTesting.Build.cs
bryan sefcik f58e75e476 Pass 2 on cleaning up build.cs files.
#jira
#preflight 631b7a79304480f8f8b48580

[CL 21931324 by bryan sefcik in ue5-main branch]
2022-09-09 19:41:38 -04:00

61 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FunctionalTesting : ModuleRules
{
public FunctionalTesting(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"Slate",
"SlateCore",
"MessageLog",
"NavigationSystem",
"AIModule",
"RenderCore",
"AssetRegistry",
"RHI",
"UMG",
"AutomationController",
"ImageWrapper",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"SourceControl",
"EditorFramework",
"UnrealEd",
"LevelEditor"
}
);
// Circular references that need to be cleaned up
CircularlyReferencedDependentModules.AddRange(
new string[] {
"UnrealEd",
}
);
}
PrivateIncludePathModuleNames.AddRange(
new string[] {
"ImageWrapper",
}
);
//make sure this is compiled for binary builds
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}