You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Before: 3548 unity files Total CPU Time: 47343.578125 s Total time in Parallel executor: 494.60 seconds After: 3445 unity files Total CPU Time: 46044.671875 s Total time in Parallel executor: 468.51 seconds #jira #preflight 63336159b20e73a098b7f24f [CL 22218213 by bryan sefcik in ue5-main branch]
25 lines
666 B
C++
25 lines
666 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "MVVMBlueprintViewModelContext.h"
|
|
|
|
#include "FieldNotification/IFieldValueChanged.h"
|
|
|
|
#include UE_INLINE_GENERATED_CPP_BY_NAME(MVVMBlueprintViewModelContext)
|
|
|
|
FMVVMBlueprintViewModelContext::FMVVMBlueprintViewModelContext(const UClass* InClass, FName InViewModelName)
|
|
{
|
|
if (InClass && InClass->ImplementsInterface(UNotifyFieldValueChanged::StaticClass()))
|
|
{
|
|
ViewModelContextId = FGuid::NewGuid();
|
|
NotifyFieldValueClass = const_cast<UClass*>(InClass);
|
|
ViewModelName = InViewModelName;
|
|
}
|
|
}
|
|
|
|
|
|
FText FMVVMBlueprintViewModelContext::GetDisplayName() const
|
|
{
|
|
return FText::FromName(ViewModelName);
|
|
}
|
|
|