Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Public/ILiveCodingModule.h
ben marsh 90201985e0 LiveCoding: Disable the editor compile button while a compile is in progress.
#rb none
#jira UE-71077

#ROBOMERGE-SOURCE: CL 5343160 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5343162 by ben marsh in Main branch]
2019-03-07 17:30:35 -05:00

21 lines
461 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Modules/ModuleInterface.h"
#define LIVE_CODING_MODULE_NAME "LiveCoding"
class ILiveCodingModule : public IModuleInterface
{
public:
virtual void Enable(bool bEnabled) = 0;
virtual bool IsEnabled() const = 0;
virtual void ShowConsole() = 0;
virtual void TriggerRecompile() = 0;
virtual bool IsCompiling() const = 0;
virtual void Tick() = 0;
};