Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Public/Implicit
jimmy andrews 97ba432b18 Prevent VoxBlend and VoxWrap adding vertices that are outside the spatial bounds as seeds, which happens for meshes that have isolated vertices that are unused by triangles.
+ do not checkSlow() on an out-of-bounds seed, as it is not really a problem (the point will just be skipped over)

#rb rinat.abdrashitov
#preflight 6446fc5827014596f3a0ec31

[CL 25175862 by jimmy andrews in ue5-main branch]
2023-04-24 23:45:03 -04:00
..