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900964e01b859cd27bc5fcd921dfd2992a2fa56b
UnrealEngineUWP/Engine/Source/Editor/LevelEditor
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scott nelson 15371dad4c Fix entity delete and right click save on level assets not generating UEFN Playsets
#rb Dave.Belanger
#preflight 6441bc6f641e2c3cb462a5bf

[CL 25175438 by scott nelson in ue5-main branch]
2023-04-24 23:20:03 -04:00
..
Private
Fix entity delete and right click save on level assets not generating UEFN Playsets
2023-04-24 23:20:03 -04:00
Public
Further optimization for moving actor with many static mesh components. Only invalidate the static lighting cache at the start of a move operation. We don't invalidate the cache in "GizmoManipulationStarted", because the user can click on a handle (calling the start function) without actually moving, which should have no effect. So a flag is used to detect the first time "GizmoManipulationDeltaUpdate" is called, and subsequent calls can skip repeatedly invalidating the lighting cache.
2023-04-14 17:02:21 -04:00
LevelEditor.Build.cs
Remove experimental level editor and remove the corresponding setting
2023-01-03 12:40:23 -05:00
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