Files
UnrealEngineUWP/Engine/Source/Developer/MaterialBaking
Ola Olsson 77d15449ac Deduplicated primitive flags to a shared header & also deduplicated shader paramter construction to shared function in the proxy.
- Also moved FPrimitiveUniformShaderParametersBuilder to its own header to cut down rebuilding when changing scene & nanite definitions.

#rb jamie.hayes
#preflight 644919d41c2846595cfdbf28

[CL 25199110 by Ola Olsson in ue5-main branch]
2023-04-26 11:26:23 -04:00
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